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This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work.
87 lines
3.4 KiB
C++
87 lines
3.4 KiB
C++
/**************************************************************************/
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/* godot_linuxbsd.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "os_linuxbsd.h"
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#include "main/main.h"
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#include <limits.h>
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#include <locale.h>
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#include <stdlib.h>
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#include <unistd.h>
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#if defined(SANITIZERS_ENABLED)
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#include <sys/resource.h>
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#endif
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int main(int argc, char *argv[]) {
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#if defined(SANITIZERS_ENABLED)
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// Note: Set stack size to be at least 30 MB (vs 8 MB default) to avoid overflow, address sanitizer can increase stack usage up to 3 times.
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struct rlimit stack_lim = { 0x1E00000, 0x1E00000 };
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setrlimit(RLIMIT_STACK, &stack_lim);
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#endif
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OS_LinuxBSD os;
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setlocale(LC_CTYPE, "");
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// We must override main when testing is enabled
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TEST_MAIN_OVERRIDE
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char *cwd = (char *)malloc(PATH_MAX);
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ERR_FAIL_COND_V(!cwd, ERR_OUT_OF_MEMORY);
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char *ret = getcwd(cwd, PATH_MAX);
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Error err = Main::setup(argv[0], argc - 1, &argv[1]);
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if (err != OK) {
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free(cwd);
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if (err == ERR_HELP) { // Returned by --help and --version, so success.
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return 0;
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}
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return 255;
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}
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if (Main::start()) {
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os.set_exit_code(EXIT_SUCCESS);
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os.run(); // it is actually the OS that decides how to run
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}
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Main::cleanup();
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if (ret) { // Previous getcwd was successful
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if (chdir(cwd) != 0) {
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ERR_PRINT("Couldn't return to previous working directory.");
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}
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}
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free(cwd);
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return os.get_exit_code();
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}
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