godot/platform/windows
Alvin Wong 35a8ff9284 mingw: Only use ar --thin on supported versions
The flag is supported since Binutils 2.38 [1] or LLVM 14 [2].

[1]: https://sourceware.org/bugzilla/show_bug.cgi?id=28759
[2]: dd6e7e0d57
2024-09-01 02:13:31 +08:00
..
doc_classes
export Allow adding custom export platforms using scripts / GDExtension. 2024-08-28 10:29:01 +03:00
console_wrapper_windows.cpp [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
crash_handler_windows_seh.cpp Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
crash_handler_windows_signal.cpp
crash_handler_windows.h
detect.py mingw: Only use ar --thin on supported versions 2024-09-01 02:13:31 +08:00
display_server_windows.cpp [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
display_server_windows.h Merge pull request #95665 from Hilderin/fix-drag-drop-between-window 2024-08-22 00:10:35 +02:00
gl_manager_windows_angle.cpp Windows: Update ANGLE surface size when window is resized 2024-07-16 17:01:42 +08:00
gl_manager_windows_angle.h Windows: Update ANGLE surface size when window is resized 2024-07-16 17:01:42 +08:00
gl_manager_windows_native.cpp [Windows] Use default aggregate initialization for NVAPI settings 2024-07-25 14:41:46 +02:00
gl_manager_windows_native.h
godot_console.ico
godot_res_wrap.rc [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
godot_res.rc
godot_windows.cpp
godot.ico
godot.natvis
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
msvs.py
native_menu_windows.cpp
native_menu_windows.h
os_windows.cpp [Windows] Fix OS.open_dynamic_library 2024-08-28 20:12:09 +03:00
os_windows.h Respect integrated GPU preference in Windows Settings 2024-07-16 23:46:37 +08:00
platform_config.h
platform_gl.h
platform_windows_builders.py
README.md
rendering_context_driver_vulkan_windows.cpp Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_context_driver_vulkan_windows.h
SCsub
tts_windows.cpp
tts_windows.h
wgl_detect_version.cpp
wgl_detect_version.h
windows_terminal_logger.cpp
windows_terminal_logger.h
windows_utils.cpp
windows_utils.h

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation