Go to file
mookiexl 0b12ebba11 Limit directional shadow draw distance, fixes #559, optimization (#1991)
* Shadow fadeout exponent hardcoded for now, should be user configurable.
* optimization - skip shadows outside visible range
2016-10-03 12:28:32 +02:00
bin Hacked a demo C# class parser for neikeq. 2016-09-15 10:13:28 -03:00
core Merge pull request #6686 from Faless/inputevent_none_fix 2016-10-03 12:11:53 +02:00
doc Filled blanks and normalized documentation on RayCast[2D] 2016-10-01 16:21:33 +02:00
drivers Limit directional shadow draw distance, fixes #559, optimization (#1991) 2016-10-03 12:28:32 +02:00
main Merge pull request #6677 from J08nY/issue-pck-packer 2016-10-03 12:06:19 +02:00
modules Fix possible buffer overflow in NetworkedMultiplayerENet 2016-09-30 03:51:46 +02:00
platform Merge pull request #6501 from SuperUserNameMan/windows_compile_with_standalone_msvc 2016-10-03 11:36:44 +02:00
scene Merge pull request #6662 from RandomShaper/export-texture-flags 2016-10-03 12:03:06 +02:00
servers Merge pull request #6557 from anneomcl/master 2016-09-20 09:28:26 +02:00
tools Merge pull request #6684 from Hinsbart/save_all 2016-10-03 12:10:25 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py scons detects standalone MSVC on Windows 2016-09-16 11:17:57 +02:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Merge pull request #6501 from SuperUserNameMan/windows_compile_with_standalone_msvc 2016-10-03 11:36:44 +02:00
version.py Bump version to 2.2-alpha 2016-08-03 17:59:01 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status Code Triagers Badge