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21637dfc25
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
80 lines
3.3 KiB
C++
80 lines
3.3 KiB
C++
/*************************************************************************/
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/* rvo_agent.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "rvo_agent.h"
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#include "nav_map.h"
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RvoAgent::RvoAgent() {
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callback.id = ObjectID();
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}
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void RvoAgent::set_map(NavMap *p_map) {
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map = p_map;
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}
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bool RvoAgent::is_map_changed() {
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if (map) {
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bool is_changed = map->get_map_update_id() != map_update_id;
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map_update_id = map->get_map_update_id();
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return is_changed;
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} else {
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return false;
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}
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}
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void RvoAgent::set_callback(ObjectID p_id, const StringName p_method, const Variant p_udata) {
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callback.id = p_id;
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callback.method = p_method;
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callback.udata = p_udata;
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}
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bool RvoAgent::has_callback() const {
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return callback.id.is_valid();
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}
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void RvoAgent::dispatch_callback() {
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if (callback.id.is_null()) {
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return;
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}
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Object *obj = ObjectDB::get_instance(callback.id);
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if (obj == nullptr) {
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callback.id = ObjectID();
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}
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Callable::CallError responseCallError;
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callback.new_velocity = Vector3(agent.newVelocity_.x(), agent.newVelocity_.y(), agent.newVelocity_.z());
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const Variant *vp[2] = { &callback.new_velocity, &callback.udata };
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int argc = (callback.udata.get_type() == Variant::NIL) ? 1 : 2;
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obj->callp(callback.method, vp, argc, responseCallError);
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}
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