godot/drivers/metal
Sander 0ad1820b1a Metal: implement texture_create_from_extension
Parameters p_type, p_format, p_array_layers, p_depth_stencil are
ignored - MTLTexture (and the callee) already have this information
and is only relevant when reinterpreting or remaping the texture in
different ways.
2024-09-22 02:32:37 +03:00
..
metal_device_properties.h
metal_device_properties.mm
metal_objects.h [2D,Metal]: Fix subpixel blending; fix inconsistent blend state in Metal 2024-09-20 15:16:31 +10:00
metal_objects.mm [2D,Metal]: Fix subpixel blending; fix inconsistent blend state in Metal 2024-09-20 15:16:31 +10:00
metal_utils.h Metal: Improve startup times by using concurrent shader compilation APIs 2024-08-25 09:05:58 +10:00
pixel_formats.h
pixel_formats.mm Fixed compiler error 2024-09-05 11:01:20 +02:00
README.md
rendering_context_driver_metal.h Metal: enable for betsy and lightmapper modules 2024-08-31 08:29:07 +10:00
rendering_context_driver_metal.mm Metal: enable for betsy and lightmapper modules 2024-08-31 08:29:07 +10:00
rendering_device_driver_metal.h Metal: Improve startup times by using concurrent shader compilation APIs 2024-08-25 09:05:58 +10:00
rendering_device_driver_metal.mm Metal: implement texture_create_from_extension 2024-09-22 02:32:37 +03:00
SCsub

Metal Rendering Device

This document aims to describe the Metal rendering device implementation in Godot.

Future work / ideas

  • Use placement heaps
  • Explicit hazard tracking
  • MetalFX upscaling support?

Acknowledgments

The Metal rendering owes a lot to the work of the MoltenVK project, which is a Vulkan implementation on top of Metal. In accordance with the Apache 2.0 license, the following copyright notices have been included where applicable:

/**************************************************************************/
/*                                                                        */
/* Portions of this code were derived from MoltenVK.                      */
/*                                                                        */
/* Copyright (c) 2015-2023 The Brenwill Workshop Ltd.                     */
/* (http://www.brenwill.com)                                              */
/*                                                                        */
/* Licensed under the Apache License, Version 2.0 (the "License");        */
/* you may not use this file except in compliance with the License.       */
/* You may obtain a copy of the License at                                */
/*                                                                        */
/*     http://www.apache.org/licenses/LICENSE-2.0                         */
/*                                                                        */
/* Unless required by applicable law or agreed to in writing, software    */
/* distributed under the License is distributed on an "AS IS" BASIS,      */
/* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or        */
/* implied. See the License for the specific language governing           */
/* permissions and limitations under the License.                         */
/**************************************************************************/