godot/servers/visual
Rémi Verschelde 6ba1b4e371
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
Add an option to disable boot splash filtering
2019-06-16 10:39:53 +02:00
..
rasterizer.cpp
rasterizer.h Merge pull request #29764 from Calinou/boot-splash-no-filter-option 2019-06-16 10:39:53 +02:00
SCsub
shader_language.cpp Added constant support to shaders 2019-06-01 13:41:07 +03:00
shader_language.h Added constant support to shaders 2019-06-01 13:41:07 +03:00
shader_types.cpp Implement shadow to opacity 2019-05-21 20:07:46 +10:00
shader_types.h
visual_server_canvas.cpp Don't try to statically allocate 2x 8193 pointers 2019-04-22 15:27:10 +02:00
visual_server_canvas.h Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
visual_server_globals.cpp
visual_server_globals.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
visual_server_raster.h Merge pull request #29764 from Calinou/boot-splash-no-filter-option 2019-06-16 10:39:53 +02:00
visual_server_scene.cpp Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
visual_server_scene.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
visual_server_viewport.cpp Implement ability to render viewports directly to screen 2019-05-13 15:20:15 -07:00
visual_server_viewport.h Implement ability to render viewports directly to screen 2019-05-13 15:20:15 -07:00
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h Merge pull request #29764 from Calinou/boot-splash-no-filter-option 2019-06-16 10:39:53 +02:00