godot/core/variant/variant_destruct.cpp
George Marques 3f362cec68
Improve extension system
- Fix library loading and initialization.
- Add extra methods/parameters in the interface needed by extenstions.
- Add Variant destructors and functions for extracting values and
  creating Variants from values.
2021-08-05 14:57:31 -03:00

79 lines
3.9 KiB
C++

/*************************************************************************/
/* variant_destruct.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "variant_destruct.h"
#include "core/templates/local_vector.h"
static Variant::PTRDestructor destruct_pointers[Variant::VARIANT_MAX] = { nullptr };
template <class T>
static void add_destructor() {
destruct_pointers[T::get_base_type()] = T::ptr_destruct;
}
void Variant::_register_variant_destructors() {
add_destructor<VariantDestruct<String>>();
add_destructor<VariantDestruct<Transform2D>>();
add_destructor<VariantDestruct<::AABB>>();
add_destructor<VariantDestruct<Basis>>();
add_destructor<VariantDestruct<Transform3D>>();
add_destructor<VariantDestruct<StringName>>();
add_destructor<VariantDestruct<NodePath>>();
add_destructor<VariantDestruct<::RID>>();
add_destructor<VariantDestruct<Callable>>();
add_destructor<VariantDestruct<Signal>>();
add_destructor<VariantDestruct<Dictionary>>();
add_destructor<VariantDestruct<Array>>();
add_destructor<VariantDestruct<PackedByteArray>>();
add_destructor<VariantDestruct<PackedInt32Array>>();
add_destructor<VariantDestruct<PackedInt64Array>>();
add_destructor<VariantDestruct<PackedFloat32Array>>();
add_destructor<VariantDestruct<PackedFloat64Array>>();
add_destructor<VariantDestruct<PackedStringArray>>();
add_destructor<VariantDestruct<PackedVector2Array>>();
add_destructor<VariantDestruct<PackedVector3Array>>();
add_destructor<VariantDestruct<PackedColorArray>>();
}
void Variant::_unregister_variant_destructors() {
// Nothing to be done.
}
Variant::PTRDestructor Variant::get_ptr_destructor(Variant::Type p_type) {
ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, nullptr);
return destruct_pointers[p_type];
}
bool Variant::has_destructor(Variant::Type p_type) {
ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, false);
return destruct_pointers[p_type] != nullptr;
}