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0abd60b953
godot
/
servers
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rendering
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renderer_rd
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shaders
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effects
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Bastiaan Olij
9b549231e4
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
..
blur_raster_inc.glsl
blur_raster.glsl
bokeh_dof_inc.glsl
bokeh_dof_raster.glsl
bokeh_dof.glsl
copy_to_fb.glsl
copy.glsl
cube_to_dp.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl
cubemap_downsampler.glsl
cubemap_filter_raster.glsl
cubemap_filter.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl
cubemap_roughness.glsl
fsr_upscale.glsl
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
luminance_reduce_raster_inc.glsl
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
luminance_reduce_raster.glsl
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
luminance_reduce.glsl
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
resolve.glsl
screen_space_reflection_filter.glsl
screen_space_reflection_inc.glsl
screen_space_reflection_scale.glsl
screen_space_reflection.glsl
Merge pull request
#56804
from Calinou/ssr-add-max-roughness-cutoff
2022-12-15 09:20:29 +01:00
SCsub
specular_merge.glsl
ss_effects_downsample.glsl
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssao.glsl
ssil_blur.glsl
ssil_importance_map.glsl
ssil_interleave.glsl
ssil.glsl
subsurface_scattering.glsl
taa_resolve.glsl
tonemap.glsl
vrs.glsl