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d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
733 lines
19 KiB
C++
733 lines
19 KiB
C++
/**************************************************************************/
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/* bit_map.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "bit_map.h"
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#include "core/io/image_loader.h"
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#include "core/variant/typed_array.h"
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void BitMap::create(const Size2i &p_size) {
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ERR_FAIL_COND(p_size.width < 1);
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ERR_FAIL_COND(p_size.height < 1);
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ERR_FAIL_COND(static_cast<int64_t>(p_size.width) * static_cast<int64_t>(p_size.height) > INT32_MAX);
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Error err = bitmask.resize((((p_size.width * p_size.height) - 1) / 8) + 1);
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ERR_FAIL_COND(err != OK);
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width = p_size.width;
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height = p_size.height;
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memset(bitmask.ptrw(), 0, bitmask.size());
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}
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void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshold) {
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ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
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Ref<Image> img = p_image->duplicate();
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img->convert(Image::FORMAT_LA8);
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ERR_FAIL_COND(img->get_format() != Image::FORMAT_LA8);
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create(Size2i(img->get_width(), img->get_height()));
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const uint8_t *r = img->get_data().ptr();
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uint8_t *w = bitmask.ptrw();
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for (int i = 0; i < width * height; i++) {
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int bbyte = i / 8;
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int bbit = i % 8;
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if (r[i * 2 + 1] / 255.0 > p_threshold) {
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w[bbyte] |= (1 << bbit);
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}
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}
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}
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void BitMap::set_bit_rect(const Rect2i &p_rect, bool p_value) {
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Rect2i current = Rect2i(0, 0, width, height).intersection(p_rect);
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uint8_t *data = bitmask.ptrw();
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for (int i = current.position.x; i < current.position.x + current.size.x; i++) {
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for (int j = current.position.y; j < current.position.y + current.size.y; j++) {
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int ofs = width * j + i;
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int bbyte = ofs / 8;
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int bbit = ofs % 8;
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uint8_t b = data[bbyte];
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if (p_value) {
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b |= (1 << bbit);
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} else {
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b &= ~(1 << bbit);
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}
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data[bbyte] = b;
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}
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}
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}
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int BitMap::get_true_bit_count() const {
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int ds = bitmask.size();
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const uint8_t *d = bitmask.ptr();
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int c = 0;
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// Fast, almost branchless version.
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for (int i = 0; i < ds; i++) {
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c += (d[i] & (1 << 7)) >> 7;
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c += (d[i] & (1 << 6)) >> 6;
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c += (d[i] & (1 << 5)) >> 5;
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c += (d[i] & (1 << 4)) >> 4;
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c += (d[i] & (1 << 3)) >> 3;
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c += (d[i] & (1 << 2)) >> 2;
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c += (d[i] & (1 << 1)) >> 1;
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c += d[i] & 1;
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}
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return c;
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}
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void BitMap::set_bitv(const Point2i &p_pos, bool p_value) {
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set_bit(p_pos.x, p_pos.y, p_value);
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}
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void BitMap::set_bit(int p_x, int p_y, bool p_value) {
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ERR_FAIL_INDEX(p_x, width);
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ERR_FAIL_INDEX(p_y, height);
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int ofs = width * p_y + p_x;
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int bbyte = ofs / 8;
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int bbit = ofs % 8;
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uint8_t b = bitmask[bbyte];
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if (p_value) {
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b |= (1 << bbit);
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} else {
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b &= ~(1 << bbit);
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}
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bitmask.write[bbyte] = b;
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}
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bool BitMap::get_bitv(const Point2i &p_pos) const {
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return get_bit(p_pos.x, p_pos.y);
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}
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bool BitMap::get_bit(int p_x, int p_y) const {
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ERR_FAIL_INDEX_V(p_x, width, false);
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ERR_FAIL_INDEX_V(p_y, height, false);
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int ofs = width * p_y + p_x;
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int bbyte = ofs / 8;
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int bbit = ofs % 8;
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return (bitmask[bbyte] & (1 << bbit)) != 0;
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}
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Size2i BitMap::get_size() const {
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return Size2i(width, height);
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}
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void BitMap::_set_data(const Dictionary &p_d) {
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ERR_FAIL_COND(!p_d.has("size"));
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ERR_FAIL_COND(!p_d.has("data"));
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create(p_d["size"]);
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bitmask = p_d["data"];
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}
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Dictionary BitMap::_get_data() const {
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Dictionary d;
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d["size"] = get_size();
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d["data"] = bitmask;
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return d;
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}
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Vector<Vector<Vector2>> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_start) const {
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int stepx = 0;
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int stepy = 0;
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int prevx = 0;
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int prevy = 0;
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int startx = p_start.x;
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int starty = p_start.y;
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int curx = startx;
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int cury = starty;
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unsigned int count = 0;
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HashMap<Point2i, int> cross_map;
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Vector<Vector2> _points;
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int points_size = 0;
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Vector<Vector<Vector2>> ret;
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// Add starting entry at start of return.
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ret.resize(1);
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do {
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int sv = 0;
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{ // Square value
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/*
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checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent
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+---+---+
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| 1 | 2 |
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+---+---+
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| 4 | 8 | <- current pixel (curx,cury)
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+---+---+
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*/
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Point2i tl = Point2i(curx - 1, cury - 1);
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sv += (p_rect.has_point(tl) && get_bitv(tl)) ? 1 : 0;
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Point2i tr = Point2i(curx, cury - 1);
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sv += (p_rect.has_point(tr) && get_bitv(tr)) ? 2 : 0;
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Point2i bl = Point2i(curx - 1, cury);
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sv += (p_rect.has_point(bl) && get_bitv(bl)) ? 4 : 0;
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Point2i br = Point2i(curx, cury);
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sv += (p_rect.has_point(br) && get_bitv(br)) ? 8 : 0;
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ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector<Vector2>>());
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}
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switch (sv) {
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case 1:
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case 5:
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case 13:
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/* going UP with these cases:
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1 5 13
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+---+---+ +---+---+ +---+---+
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| 1 | | | 1 | | | 1 | |
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+---+---+ +---+---+ +---+---+
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| | | | 4 | | | 4 | 8 |
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+---+---+ +---+---+ +---+---+
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*/
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stepx = 0;
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stepy = -1;
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break;
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case 8:
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case 10:
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case 11:
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/* going DOWN with these cases:
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8 10 11
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+---+---+ +---+---+ +---+---+
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| | | | | 2 | | 1 | 2 |
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+---+---+ +---+---+ +---+---+
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| | 8 | | | 8 | | | 8 |
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+---+---+ +---+---+ +---+---+
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*/
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stepx = 0;
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stepy = 1;
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break;
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case 4:
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case 12:
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case 14:
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/* going LEFT with these cases:
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4 12 14
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+---+---+ +---+---+ +---+---+
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| | | | | | | | 2 |
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+---+---+ +---+---+ +---+---+
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| 4 | | | 4 | 8 | | 4 | 8 |
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+---+---+ +---+---+ +---+---+
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*/
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stepx = -1;
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stepy = 0;
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break;
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case 2:
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case 3:
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case 7:
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/* going RIGHT with these cases:
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2 3 7
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+---+---+ +---+---+ +---+---+
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| | 2 | | 1 | 2 | | 1 | 2 |
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+---+---+ +---+---+ +---+---+
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| | | | | | | 4 | |
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+---+---+ +---+---+ +---+---+
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*/
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stepx = 1;
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stepy = 0;
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break;
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case 9:
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/* Going DOWN if coming from the LEFT, otherwise go UP.
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9
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+---+---+
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| 1 | |
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+---+---+
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| | 8 |
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+---+---+
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*/
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if (prevx == 1) {
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stepx = 0;
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stepy = 1;
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} else {
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stepx = 0;
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stepy = -1;
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}
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break;
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case 6:
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/* Going RIGHT if coming from BELOW, otherwise go LEFT.
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6
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+---+---+
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| | 2 |
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+---+---+
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| 4 | |
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+---+---+
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*/
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if (prevy == -1) {
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stepx = 1;
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stepy = 0;
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} else {
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stepx = -1;
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stepy = 0;
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}
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break;
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default:
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ERR_PRINT("this shouldn't happen.");
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}
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// Handle crossing points.
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if (sv == 6 || sv == 9) {
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const Point2i cur_pos(curx, cury);
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// Find if this point has occurred before.
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if (HashMap<Point2i, int>::Iterator found = cross_map.find(cur_pos)) {
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// Add points after the previous crossing to the result.
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ret.push_back(_points.slice(found->value + 1, points_size));
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// Remove points after crossing point.
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points_size = found->value + 1;
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// Erase trailing map elements.
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while (cross_map.last() != found) {
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cross_map.remove(cross_map.last());
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}
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cross_map.erase(cur_pos);
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} else {
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// Add crossing point to map.
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cross_map.insert(cur_pos, points_size - 1);
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}
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}
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// Small optimization:
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// If the previous direction is same as the current direction,
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// then we should modify the last vector to current.
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curx += stepx;
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cury += stepy;
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if (stepx == prevx && stepy == prevy) {
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_points.set(points_size - 1, Vector2(curx, cury) - p_rect.position);
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} else {
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_points.resize(MAX(points_size + 1, _points.size()));
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_points.set(points_size, Vector2(curx, cury) - p_rect.position);
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points_size++;
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}
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count++;
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prevx = stepx;
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prevy = stepy;
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ERR_FAIL_COND_V((int)count > width * height, Vector<Vector<Vector2>>());
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} while (curx != startx || cury != starty);
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// Add remaining points to result.
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_points.resize(points_size);
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ret.set(0, _points);
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return ret;
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}
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static float perpendicular_distance(const Vector2 &i, const Vector2 &start, const Vector2 &end) {
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float res;
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float slope;
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float intercept;
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if (start.x == end.x) {
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res = Math::absf(i.x - end.x);
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} else if (start.y == end.y) {
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res = Math::absf(i.y - end.y);
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} else {
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slope = (end.y - start.y) / (end.x - start.x);
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intercept = start.y - (slope * start.x);
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res = Math::absf(slope * i.x - i.y + intercept) / Math::sqrt(Math::pow(slope, 2.0f) + 1.0);
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}
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return res;
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}
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static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) {
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if (v.size() < 3) {
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return v;
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}
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int index = -1;
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float dist = 0.0;
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// Not looping first and last point.
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for (size_t i = 1, size = v.size(); i < size - 1; ++i) {
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float cdist = perpendicular_distance(v[i], v[0], v[v.size() - 1]);
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if (cdist > dist) {
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dist = cdist;
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index = static_cast<int>(i);
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}
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}
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if (dist > optimization) {
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Vector<Vector2> left, right;
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left.resize(index);
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for (int i = 0; i < index; i++) {
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left.write[i] = v[i];
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}
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right.resize(v.size() - index);
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for (int i = 0; i < right.size(); i++) {
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right.write[i] = v[index + i];
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}
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Vector<Vector2> r1 = rdp(left, optimization);
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Vector<Vector2> r2 = rdp(right, optimization);
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int middle = r1.size();
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r1.resize(r1.size() + r2.size());
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for (int i = 0; i < r2.size(); i++) {
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r1.write[middle + i] = r2[i];
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}
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return r1;
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} else {
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Vector<Vector2> ret;
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ret.push_back(v[0]);
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ret.push_back(v[v.size() - 1]);
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return ret;
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}
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}
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static Vector<Vector2> reduce(const Vector<Vector2> &points, const Rect2i &rect, float epsilon) {
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int size = points.size();
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// If there are less than 3 points, then we have nothing.
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ERR_FAIL_COND_V(size < 3, Vector<Vector2>());
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// If there are less than 9 points (but more than 3), then we don't need to reduce it.
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if (size < 9) {
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return points;
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}
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float maxEp = MIN(rect.size.width, rect.size.height);
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float ep = CLAMP(epsilon, 0.0, maxEp / 2);
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Vector<Vector2> result = rdp(points, ep);
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Vector2 last = result[result.size() - 1];
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if (last.y > result[0].y && last.distance_to(result[0]) < ep * 0.5f) {
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result.write[0].y = last.y;
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result.resize(result.size() - 1);
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}
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return result;
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}
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struct FillBitsStackEntry {
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Point2i pos;
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int i = 0;
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int j = 0;
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};
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static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_pos, const Rect2i &rect) {
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// Using a custom stack to work iteratively to avoid stack overflow on big bitmaps.
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Vector<FillBitsStackEntry> stack;
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// Tracking size since we won't be shrinking the stack vector.
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int stack_size = 0;
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Point2i pos = p_pos;
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int next_i = 0;
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int next_j = 0;
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bool reenter = true;
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bool popped = false;
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do {
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if (reenter) {
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next_i = pos.x - 1;
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next_j = pos.y - 1;
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reenter = false;
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}
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for (int i = next_i; i <= pos.x + 1; i++) {
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for (int j = next_j; j <= pos.y + 1; j++) {
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if (popped) {
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// The next loop over j must start normally.
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next_j = pos.y - 1;
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popped = false;
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// Skip because an iteration was already executed with current counter values.
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continue;
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}
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if (i < rect.position.x || i >= rect.position.x + rect.size.x) {
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continue;
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}
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if (j < rect.position.y || j >= rect.position.y + rect.size.y) {
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continue;
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}
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if (p_map->get_bit(i, j)) {
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continue;
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} else if (p_src->get_bit(i, j)) {
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p_map->set_bit(i, j, true);
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FillBitsStackEntry se = { pos, i, j };
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stack.resize(MAX(stack_size + 1, stack.size()));
|
|
stack.set(stack_size, se);
|
|
stack_size++;
|
|
|
|
pos = Point2i(i, j);
|
|
reenter = true;
|
|
break;
|
|
}
|
|
}
|
|
if (reenter) {
|
|
break;
|
|
}
|
|
}
|
|
if (!reenter) {
|
|
if (stack_size) {
|
|
FillBitsStackEntry se = stack.get(stack_size - 1);
|
|
stack_size--;
|
|
pos = se.pos;
|
|
next_i = se.i;
|
|
next_j = se.j;
|
|
popped = true;
|
|
}
|
|
}
|
|
} while (reenter || popped);
|
|
}
|
|
|
|
Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon) const {
|
|
Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect);
|
|
|
|
Point2i from;
|
|
Ref<BitMap> fill;
|
|
fill.instantiate();
|
|
fill->create(get_size());
|
|
|
|
Vector<Vector<Vector2>> polygons;
|
|
for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
|
|
for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
|
|
if (!fill->get_bit(j, i) && get_bit(j, i)) {
|
|
fill_bits(this, fill, Point2i(j, i), r);
|
|
|
|
for (Vector<Vector2> polygon : _march_square(r, Point2i(j, i))) {
|
|
polygon = reduce(polygon, r, p_epsilon);
|
|
|
|
if (polygon.size() < 3) {
|
|
print_verbose("Invalid polygon, skipped");
|
|
continue;
|
|
}
|
|
|
|
polygons.push_back(polygon);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return polygons;
|
|
}
|
|
|
|
void BitMap::grow_mask(int p_pixels, const Rect2i &p_rect) {
|
|
if (p_pixels == 0) {
|
|
return;
|
|
}
|
|
|
|
bool bit_value = p_pixels > 0;
|
|
p_pixels = Math::abs(p_pixels);
|
|
|
|
Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect);
|
|
|
|
Ref<BitMap> copy;
|
|
copy.instantiate();
|
|
copy->create(get_size());
|
|
copy->bitmask = bitmask;
|
|
|
|
for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
|
|
for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
|
|
if (bit_value == get_bit(j, i)) {
|
|
continue;
|
|
}
|
|
|
|
bool found = false;
|
|
|
|
for (int y = i - p_pixels; y <= i + p_pixels; y++) {
|
|
for (int x = j - p_pixels; x <= j + p_pixels; x++) {
|
|
bool outside = false;
|
|
|
|
if ((x < p_rect.position.x) || (x >= p_rect.position.x + p_rect.size.x) || (y < p_rect.position.y) || (y >= p_rect.position.y + p_rect.size.y)) {
|
|
// Outside of rectangle counts as bit not set.
|
|
if (!bit_value) {
|
|
outside = true;
|
|
} else {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
float d = Point2(j, i).distance_to(Point2(x, y)) - CMP_EPSILON;
|
|
if (d > p_pixels) {
|
|
continue;
|
|
}
|
|
|
|
if (outside || (bit_value == copy->get_bit(x, y))) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (found) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (found) {
|
|
set_bit(j, i, bit_value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BitMap::shrink_mask(int p_pixels, const Rect2i &p_rect) {
|
|
grow_mask(-p_pixels, p_rect);
|
|
}
|
|
|
|
TypedArray<PackedVector2Array> BitMap::_opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const {
|
|
Vector<Vector<Vector2>> result = clip_opaque_to_polygons(p_rect, p_epsilon);
|
|
|
|
// Convert result to bindable types.
|
|
|
|
TypedArray<PackedVector2Array> result_array;
|
|
result_array.resize(result.size());
|
|
for (int i = 0; i < result.size(); i++) {
|
|
const Vector<Vector2> &polygon = result[i];
|
|
|
|
PackedVector2Array polygon_array;
|
|
polygon_array.resize(polygon.size());
|
|
|
|
{
|
|
Vector2 *w = polygon_array.ptrw();
|
|
for (int j = 0; j < polygon.size(); j++) {
|
|
w[j] = polygon[j];
|
|
}
|
|
}
|
|
|
|
result_array[i] = polygon_array;
|
|
}
|
|
|
|
return result_array;
|
|
}
|
|
|
|
void BitMap::resize(const Size2i &p_new_size) {
|
|
ERR_FAIL_COND(p_new_size.width < 0 || p_new_size.height < 0);
|
|
if (p_new_size == get_size()) {
|
|
return;
|
|
}
|
|
|
|
Ref<BitMap> new_bitmap;
|
|
new_bitmap.instantiate();
|
|
new_bitmap->create(p_new_size);
|
|
// also allow for upscaling
|
|
int lw = (width == 0) ? 0 : p_new_size.width;
|
|
int lh = (height == 0) ? 0 : p_new_size.height;
|
|
|
|
float scale_x = ((float)width / p_new_size.width);
|
|
float scale_y = ((float)height / p_new_size.height);
|
|
for (int x = 0; x < lw; x++) {
|
|
for (int y = 0; y < lh; y++) {
|
|
bool new_bit = get_bit(x * scale_x, y * scale_y);
|
|
new_bitmap->set_bit(x, y, new_bit);
|
|
}
|
|
}
|
|
|
|
width = new_bitmap->width;
|
|
height = new_bitmap->height;
|
|
bitmask = new_bitmap->bitmask;
|
|
}
|
|
|
|
Ref<Image> BitMap::convert_to_image() const {
|
|
Ref<Image> image = Image::create_empty(width, height, false, Image::FORMAT_L8);
|
|
|
|
for (int i = 0; i < width; i++) {
|
|
for (int j = 0; j < height; j++) {
|
|
image->set_pixel(i, j, get_bit(i, j) ? Color(1, 1, 1) : Color(0, 0, 0));
|
|
}
|
|
}
|
|
|
|
return image;
|
|
}
|
|
|
|
void BitMap::blit(const Vector2i &p_pos, const Ref<BitMap> &p_bitmap) {
|
|
ERR_FAIL_COND_MSG(p_bitmap.is_null(), "It's not a reference to a valid BitMap object.");
|
|
|
|
int x = p_pos.x;
|
|
int y = p_pos.y;
|
|
int w = p_bitmap->get_size().width;
|
|
int h = p_bitmap->get_size().height;
|
|
|
|
for (int i = 0; i < w; i++) {
|
|
for (int j = 0; j < h; j++) {
|
|
int px = x + i;
|
|
int py = y + j;
|
|
if (px < 0 || px >= width) {
|
|
continue;
|
|
}
|
|
if (py < 0 || py >= height) {
|
|
continue;
|
|
}
|
|
if (p_bitmap->get_bit(i, j)) {
|
|
set_bit(px, py, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BitMap::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
|
|
ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image", "threshold"), &BitMap::create_from_image_alpha, DEFVAL(0.1));
|
|
|
|
ClassDB::bind_method(D_METHOD("set_bitv", "position", "bit"), &BitMap::set_bitv);
|
|
ClassDB::bind_method(D_METHOD("set_bit", "x", "y", "bit"), &BitMap::set_bit);
|
|
ClassDB::bind_method(D_METHOD("get_bitv", "position"), &BitMap::get_bitv);
|
|
ClassDB::bind_method(D_METHOD("get_bit", "x", "y"), &BitMap::get_bit);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_bit_rect", "rect", "bit"), &BitMap::set_bit_rect);
|
|
ClassDB::bind_method(D_METHOD("get_true_bit_count"), &BitMap::get_true_bit_count);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_size"), &BitMap::get_size);
|
|
ClassDB::bind_method(D_METHOD("resize", "new_size"), &BitMap::resize);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_data", "data"), &BitMap::_set_data);
|
|
ClassDB::bind_method(D_METHOD("_get_data"), &BitMap::_get_data);
|
|
|
|
ClassDB::bind_method(D_METHOD("grow_mask", "pixels", "rect"), &BitMap::grow_mask);
|
|
ClassDB::bind_method(D_METHOD("convert_to_image"), &BitMap::convert_to_image);
|
|
ClassDB::bind_method(D_METHOD("opaque_to_polygons", "rect", "epsilon"), &BitMap::_opaque_to_polygons_bind, DEFVAL(2.0));
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
|
|
}
|
|
|
|
BitMap::BitMap() {}
|