godot/drivers
Rémi Verschelde 5e58bcd793
Merge pull request #88205 from 0x0ACB/thread_safe_texture_rid
Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for GLES3
2024-02-13 23:43:40 +01:00
..
alsa
alsamidi
coreaudio [Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 20:13:32 +02:00
coremidi
d3d12 [D3D12] Improve shader validation handling. 2024-02-13 11:27:48 +02:00
egl Fix various spelling errors 2024-01-04 09:56:43 -05:00
gl_context [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gles3 Merge pull request #88205 from 0x0ACB/thread_safe_texture_rid 2024-02-13 23:43:40 +01:00
png Fix lossless formats in PortableCompressedTexture2D 2024-01-05 00:11:01 +05:00
pulseaudio [Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 20:13:32 +02:00
unix Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
vulkan Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
wasapi Fix Dummy audio driver initialization issue on WASAPI output device initialization failure 2024-01-09 17:36:13 +01:00
windows Fix invalid file path handling in Windows when there is dot in the file name 2024-02-13 10:39:03 +01:00
winmidi
xaudio2
register_driver_types.cpp
register_driver_types.h
SCsub Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00