godot/scene/resources
reduz 141c375581 Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
..
default_theme Improve Graphedit connection lines 2022-05-30 17:33:01 +02:00
animation_library.cpp Fix type hints for AnimationLibrary's signals 2022-06-12 13:20:51 -04:00
animation_library.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
animation.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
animation.h Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
audio_stream_sample.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
audio_stream_sample.h
bit_map.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
bit_map.h
box_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
box_shape_3d.h
camera_effects.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
camera_effects.h
canvas_item_material.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
canvas_item_material.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00
capsule_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
capsule_shape_2d.h
capsule_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
capsule_shape_3d.h
circle_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
concave_polygon_shape_3d.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00
convex_polygon_shape_2d.cpp Restore antialiasing for draw_line 2022-04-12 13:03:56 +03:00
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp Expose Curve points in the inspector 2022-05-17 18:08:36 +02:00
curve.h Expose Curve points in the inspector 2022-05-17 18:08:36 +02:00
cylinder_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
cylinder_shape_3d.h
environment.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
environment.h
fog_material.cpp Rename hint_albedo, hint_white/black in shaders 2022-05-09 22:50:18 +03:00
fog_material.h
font.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
font.h [TextServer] Adds support for TrueType / OpenType collection files (*.TTC, *.OTC). 2022-06-07 11:35:59 +03:00
gradient.cpp Fix cppcheck const parameters 2022-04-28 11:35:39 +02:00
gradient.h Fix cppcheck const parameters 2022-04-28 11:35:39 +02:00
height_map_shape_3d.cpp
height_map_shape_3d.h
immediate_mesh.cpp Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
immediate_mesh.h
importer_mesh.cpp SurfaceTool.set_custom_format Fixes and documentation. 2022-06-14 15:10:17 -07:00
importer_mesh.h
material.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
material.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
mesh_data_tool.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
mesh_data_tool.h
mesh_library.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
mesh_library.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
mesh.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
mesh.h Implement placeholder assets 2022-04-28 12:19:01 +02:00
multimesh.cpp Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
multimesh.h
navigation_mesh.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
navigation_mesh.h Remove slash delimiter from NavigationMesh properties 2022-06-09 09:20:52 +02:00
packed_scene.cpp Fix typos with codespell 2022-05-23 21:32:19 +02:00
packed_scene.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
particles_material.cpp Declaring emission_tex_ofs globally 2022-06-19 01:20:57 +05:30
particles_material.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00
physics_material.cpp
physics_material.h
polygon_path_finder.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
polygon_path_finder.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
primitive_meshes.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
primitive_meshes.h Add properties to disable top/bottom cap generation in CylinderMesh 2022-05-21 02:06:53 +02:00
rectangle_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
rectangle_shape_2d.h
resource_format_text.cpp Fix typos with codespell 2022-05-23 21:32:19 +02:00
resource_format_text.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
scene_replication_config.cpp [Net] Fix SceneReplicationConfig setter. 2022-06-17 13:49:36 +02:00
scene_replication_config.h Improve MultiplayerSynchronizer editor usability 2022-05-23 13:14:59 +02:00
SCsub
segment_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
segment_shape_2d.h
separation_ray_shape_2d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
separation_ray_shape_3d.h
shader.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shader.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shape_2d.cpp
shape_2d.h
shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
shape_3d.h
skeleton_modification_2d_ccdik.cpp
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp
skeleton_modification_2d_physicalbones.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
skeleton_modification_2d_twoboneik.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
skeleton_modification_3d_ccdik.cpp
skeleton_modification_3d_ccdik.h
skeleton_modification_3d_fabrik.cpp
skeleton_modification_3d_fabrik.h
skeleton_modification_3d_jiggle.cpp
skeleton_modification_3d_jiggle.h
skeleton_modification_3d_lookat.cpp
skeleton_modification_3d_lookat.h
skeleton_modification_3d_stackholder.cpp
skeleton_modification_3d_stackholder.h
skeleton_modification_3d_twoboneik.cpp
skeleton_modification_3d_twoboneik.h
skeleton_modification_3d.cpp
skeleton_modification_3d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
skeleton_modification_stack_2d.cpp Change skeleton modification 2d and 3d to use the array inspector. 2022-05-07 13:57:10 -07:00
skeleton_modification_stack_2d.h
skeleton_modification_stack_3d.cpp Change skeleton modification 2d and 3d to use the array inspector. 2022-05-07 13:57:10 -07:00
skeleton_modification_stack_3d.h
skin.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
skin.h
sky_material.cpp Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
sky_material.h Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
sky.cpp Capitalize/fix some property enum hints 2022-05-12 15:03:16 -05:00
sky.h
sphere_shape_3d.cpp Decrease SphereShape3D's default radius to 0.5 to match primitive mesh 2022-05-22 08:46:01 +02:00
sphere_shape_3d.h Decrease SphereShape3D's default radius to 0.5 to match primitive mesh 2022-05-22 08:46:01 +02:00
sprite_frames.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
sprite_frames.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
style_box.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
style_box.h Merge pull request #58599 from Calinou/styleboxflat-add-skew 2022-04-28 18:32:01 +02:00
surface_tool.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
surface_tool.h SurfaceTool.set_custom_format Fixes and documentation. 2022-06-14 15:10:17 -07:00
syntax_highlighter.cpp
syntax_highlighter.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
text_file.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
text_file.h
text_line.cpp Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
text_line.h Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
text_paragraph.cpp Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
text_paragraph.h Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
texture.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
texture.h Re-add internal image field to ImageTexture 2022-06-08 00:57:03 +02:00
theme.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
theme.h Define some Theme data structures with using for readability 2022-05-18 18:17:47 +03:00
tile_set.cpp Add terrain center bit 2022-06-10 14:37:39 +02:00
tile_set.h Add terrain center bit 2022-06-10 14:37:39 +02:00
video_stream.h
visual_shader_nodes.cpp Fix typo "Frac" instead of "Fract" 2022-06-05 19:20:32 -06:00
visual_shader_nodes.h Fix typo "Frac" instead of "Fract" 2022-06-05 19:20:32 -06:00
visual_shader_particle_nodes.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
visual_shader_particle_nodes.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
visual_shader.cpp Merge pull request #61888 from Chaosus/vs_remove_engine_version 2022-06-16 18:19:03 +02:00
visual_shader.h Remove engine version from visual shader 2022-06-10 13:17:16 +03:00
world_2d.cpp Mark some common project settings as basic 2022-06-12 19:50:14 +02:00
world_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
world_3d.cpp Mark some common project settings as basic 2022-06-12 19:50:14 +02:00
world_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
world_boundary_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
world_boundary_shape_3d.h