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a_star.cpp
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
a_star.h
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
audio_frame.cpp
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Oops! Audio engine has vanished :D
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2017-01-15 16:07:51 -03:00 |
audio_frame.h
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WIP new AudioServer, with buses, effects, etc.
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2017-01-21 19:01:00 -03:00 |
bsp_tree.cpp
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
bsp_tree.h
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
camera_matrix.cpp
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
camera_matrix.h
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
face3.cpp
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
face3.h
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
geometry.cpp
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
geometry.h
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
math_2d.cpp
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
math_2d.h
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Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method naming
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2017-01-13 20:00:43 -03:00 |
math_defs.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
math_funcs.cpp
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Merge pull request #7528 from tagcup/real_t_float_fixes
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2017-01-20 19:24:49 -03:00 |
math_funcs.h
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Merge pull request #7528 from tagcup/real_t_float_fixes
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2017-01-20 19:24:49 -03:00 |
matrix3.cpp
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
matrix3.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
octree.h
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
pcg.cpp
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Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant with 32-bit output, 64-bit state).
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2017-01-15 19:15:16 -06:00 |
pcg.h
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Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant with 32-bit output, 64-bit state).
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2017-01-15 19:15:16 -06:00 |
plane.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
plane.h
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
quat.cpp
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
quat.h
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
quick_hull.cpp
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
quick_hull.h
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Style: Cleanups, added headers, renamed files
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2017-01-16 08:04:23 +01:00 |
rect3.cpp
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
rect3.h
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
SCsub
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transform.cpp
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Type renames:
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2017-01-11 00:52:51 -03:00 |
transform.h
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Style: Cleanups, added headers, renamed files
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2017-01-16 08:04:23 +01:00 |
triangle_mesh.cpp
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
triangle_mesh.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
triangulate.cpp
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
triangulate.h
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
triangulator.cpp
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Style: Fix whole-line commented code
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2017-01-14 14:52:23 +01:00 |
triangulator.h
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vector3.cpp
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
vector3.h
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |