godot/modules/mono/editor
Raul Santos 0aa1f3440e
C#: Add option to disable exporting debug symbols
- Add export option to configure if the exported game should include debug symbols (PDB).
- Remove unused `outputDir` local variable.
- Replace `Process.GetCurrentProcess().Id` with `System.Environment.ProcessId` (CA1837).
2023-06-02 16:37:59 +02:00
..
Godot.NET.Sdk C#: Add global class support 2023-05-29 19:04:02 +02:00
GodotTools C#: Add option to disable exporting debug symbols 2023-06-02 16:37:59 +02:00
script_templates
bindings_generator.cpp Fix C# glue generation for enums with negative values 2023-05-12 21:53:42 +02:00
bindings_generator.h C#: Do not print errors about missing references to intentionally ignored members 2023-03-24 20:21:55 +01:00
code_completion.cpp
code_completion.h
editor_internal_calls.cpp Extract editor run toolbar into its own component 2023-04-19 17:12:28 +02:00
editor_internal_calls.h
hostfxr_resolver.cpp
hostfxr_resolver.h
semver.cpp
semver.h