godot/servers/rendering/renderer_rd
ywmaa 0a9ad8f9de
Implement vertex shading
This adds support in all backends, but the Compatibility renderer works the best.
Mobile and Forward+ can only support one directional light shader (the first in the tree)
While the Compatibility renderer supports any number of shadows.

Co-authored-by: Clay John <claynjohn@gmail.com>
2024-09-29 00:36:09 +02:00
..
effects SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
environment SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
forward_clustered Implement vertex shading 2024-09-29 00:36:09 +02:00
forward_mobile Implement vertex shading 2024-09-29 00:36:09 +02:00
shaders Implement vertex shading 2024-09-29 00:36:09 +02:00
spirv-reflect SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
storage_rd Merge pull request #97428 from clayjohn/shadow-filter-jitter-rebase 2024-09-26 12:45:50 +02:00
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp [2D,Metal]: Fix subpixel blending; fix inconsistent blend state in Metal 2024-09-20 15:16:31 +10:00
renderer_canvas_render_rd.h 2D: Fix use-after-free in batch rendering 2024-09-14 07:50:39 +10:00
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
renderer_scene_render_rd.h Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_rd.cpp Add external texture support (GLES3) 2024-09-20 10:48:32 -05:00
shader_rd.h Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h