godot/drivers/gles3
ywmaa 0a9ad8f9de
Implement vertex shading
This adds support in all backends, but the Compatibility renderer works the best.
Mobile and Forward+ can only support one directional light shader (the first in the tree)
While the Compatibility renderer supports any number of shadows.

Co-authored-by: Clay John <claynjohn@gmail.com>
2024-09-29 00:36:09 +02:00
..
effects SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
environment SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shaders Implement vertex shading 2024-09-29 00:36:09 +02:00
storage Implement vertex shading 2024-09-29 00:36:09 +02:00
rasterizer_canvas_gles3.cpp Clean up two recently introduced WebGL errors 2024-09-23 12:18:33 -07:00
rasterizer_canvas_gles3.h
rasterizer_gles3.cpp Clean up two recently introduced WebGL errors 2024-09-23 12:18:33 -07:00
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Implement vertex shading 2024-09-29 00:36:09 +02:00
rasterizer_scene_gles3.h
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_gles3.cpp
shader_gles3.h