godot/servers/visual
Rémi Verschelde 0a9a2b1d62
Merge pull request #24163 from clayjohn/light_uv_const
Make LIGHT_UV constant in canvas_item light shader
2018-12-11 15:25:18 +01:00
..
rasterizer.cpp
rasterizer.h Added luminance capping to avoid glitches on small dots. closes #17996 2018-11-28 01:22:20 -03:00
SCsub
shader_language.cpp Allow *= operator between vec and mat types in shaders 2018-11-24 18:57:29 +01:00
shader_language.h Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435 2018-11-21 23:07:09 -03:00
shader_types.cpp make LIGHT_UV constant 2018-12-04 10:10:47 -08:00
shader_types.h
visual_server_canvas.cpp Fix error when adding children to YSort 2018-12-04 21:11:40 +02:00
visual_server_canvas.h Merge pull request #23407 from bojidar-bg/3281-ysort-recursive 2018-11-12 20:42:55 +01:00
visual_server_global.cpp
visual_server_global.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp
visual_server_raster.h Added luminance capping to avoid glitches on small dots. closes #17996 2018-11-28 01:22:20 -03:00
visual_server_scene.cpp Do not draw particles if they are not processing at all, fixes #19507 2018-11-19 20:34:29 -03:00
visual_server_scene.h Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 2018-11-14 09:32:39 -03:00
visual_server_viewport.cpp Fix canvas stacking not deterministic on same layer 2018-10-30 21:53:00 +01:00
visual_server_viewport.h Fix canvas stacking not deterministic on same layer 2018-10-30 21:53:00 +01:00
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h Added luminance capping to avoid glitches on small dots. closes #17996 2018-11-28 01:22:20 -03:00