godot/drivers/gles3
Juan Linietsky a8a1f2e2a8 -Fixed occluder rendering, closes #8560
-Ability to smooth out 2D shadow filters
2017-06-13 01:23:04 -03:00
..
shaders -Fixed occluder rendering, closes #8560 2017-06-13 01:23:04 -03:00
rasterizer_canvas_gles3.cpp -Fixed occluder rendering, closes #8560 2017-06-13 01:23:04 -03:00
rasterizer_canvas_gles3.h Fixed _draw_polygon, should help fix other bugs.. 2017-06-12 18:56:16 -03:00
rasterizer_gles3.cpp Restored everything related to information polling, and added information box for viewport. 2017-06-11 18:13:04 -03:00
rasterizer_gles3.h Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
rasterizer_scene_gles3.cpp Remove default shadow bias of 0.1 for spot and omni light, fixes #8654 2017-06-13 00:07:05 -03:00
rasterizer_scene_gles3.h Remove default shadow bias of 0.1 for spot and omni light, fixes #8654 2017-06-13 00:07:05 -03:00
rasterizer_storage_gles3.cpp -Fixed occluder rendering, closes #8560 2017-06-13 01:23:04 -03:00
rasterizer_storage_gles3.h -Fixed occluder rendering, closes #8560 2017-06-13 01:23:04 -03:00
SCsub
shader_compiler_gles3.cpp -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
shader_compiler_gles3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
shader_gles3.cpp Rework shading modes and change location of light shader 2017-06-01 18:56:02 -03:00
shader_gles3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00