.. |
blend_shape.glsl
|
Blend shapes using transform feedback (GPU)
|
2016-11-24 20:46:55 -03:00 |
canvas_shadow.glsl
|
Begining of GLES3 renderer:
|
2016-10-03 21:35:16 +02:00 |
canvas.glsl
|
Style: Fix whole-line commented code
|
2017-01-14 14:52:23 +01:00 |
copy.glsl
|
Removed skybox support, added panorama support. Skybox support may come back eventually, but hope not.
|
2017-05-25 14:00:43 -03:00 |
cube_to_dp.glsl
|
all light types and shadows are working, pending a lot of clean-up
|
2016-11-09 23:55:06 -03:00 |
cubemap_filter.glsl
|
Removed skybox support, added panorama support. Skybox support may come back eventually, but hope not.
|
2017-05-25 14:00:43 -03:00 |
effect_blur.glsl
|
DOF blur, near and far fields..
|
2016-12-10 01:13:20 -03:00 |
exposure.glsl
|
Tonemapping and Auto Exposure support
|
2016-12-07 17:49:52 -03:00 |
particles.glsl
|
replaced incompatible keywords/function
|
2017-04-13 16:46:16 +02:00 |
resolve.glsl
|
Subsurface scattering material param is now working!
|
2016-12-02 22:23:16 -03:00 |
scene.glsl
|
New particle system, mostly working, some small features missing.
|
2017-04-06 23:49:27 -03:00 |
screen_space_reflection.glsl
|
Fix failing to compile shader on Adreno GPU
|
2017-04-02 23:16:25 +09:00 |
SCsub
|
begin work on new particle system
|
2016-12-30 08:35:54 -03:00 |
ssao_blur.glsl
|
Style: Fix whole-line commented code
|
2017-01-14 14:52:23 +01:00 |
ssao_minify.glsl
|
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
|
2017-02-22 19:14:21 -03:00 |
ssao.glsl
|
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
|
2017-02-22 19:14:21 -03:00 |
subsurf_scattering.glsl
|
WIP particle system
|
2017-01-01 22:16:52 -03:00 |
tonemap.glsl
|
DOF blur, near and far fields..
|
2016-12-10 01:13:20 -03:00 |