godot/scene
reduz 0a57f964a3 Implement missing Node & Resource placeholders
Implemented by request of @neikeq to advance in the GDExtension version of Mono.

* If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden).
* If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted).

This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss.
2022-05-03 17:08:09 +02:00
..
2d Merge pull request #60627 from aaronfranke/rename-elements 2022-05-03 14:40:01 +02:00
3d Merge pull request #60627 from aaronfranke/rename-elements 2022-05-03 14:40:01 +02:00
animation Merge pull request #60627 from aaronfranke/rename-elements 2022-05-03 14:40:01 +02:00
audio
debugger Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
gui Merge pull request #60571 from Sauermann/fix-control-screen-position 2022-05-03 15:26:39 +02:00
main Implement missing Node & Resource placeholders 2022-05-03 17:08:09 +02:00
multiplayer
resources Implement missing Node & Resource placeholders 2022-05-03 17:08:09 +02:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Implement missing Node & Resource placeholders 2022-05-03 17:08:09 +02:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub