godot/scene/3d
2018-11-01 09:46:46 +01:00
..
area.cpp Improve ClassDB information for some some signal parameters 2018-09-01 18:05:51 +08:00
area.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
arvr_nodes.cpp Repaired mistyped of 'its' on several files. 2018-10-25 07:19:21 +07:00
arvr_nodes.h Repaired mistyped of 'its' on several files. 2018-10-25 07:19:21 +07:00
audio_stream_player_3d.cpp Fixing warnings generated by MSVC 2018-10-19 11:45:24 +02:00
audio_stream_player_3d.h Improved stream paused fade code 2018-07-09 21:58:33 -03:00
baked_lightmap.cpp Fixes to baker, restored xatlas and fixed bake options. 2018-10-05 19:00:32 -03:00
baked_lightmap.h
bone_attachment.cpp
bone_attachment.h
camera.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
camera.h Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding. 2018-08-21 15:31:23 -03:00
collision_object.cpp Improve ClassDB information for some some signal parameters 2018-09-01 18:05:51 +08:00
collision_object.h Implemented Soft body 2018-07-23 20:50:23 +02:00
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
collision_shape.h Implemented Soft body 2018-07-23 20:50:23 +02:00
cpu_particles.cpp Ensure CPU particles do not process if not visible 2018-10-08 00:55:43 -03:00
cpu_particles.h Fixes to CPU particles for performance and avoiding NaNs. 2018-10-08 00:55:43 -03:00
gi_probe.cpp Ability to disable scale in nodes, closes #19927 2018-07-18 13:48:09 -03:00
gi_probe.h
immediate_geometry.cpp
immediate_geometry.h
interpolated_camera.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
interpolated_camera.h
light.cpp Fix editor only lights 2018-10-24 16:47:32 +02:00
light.h
listener.cpp
listener.h
mesh_instance.cpp Get surface material count in MeshInstance for scripts 2018-10-23 15:25:38 +02:00
mesh_instance.h Get surface material count in MeshInstance for scripts 2018-10-23 15:25:38 +02:00
multimesh_instance.cpp
multimesh_instance.h
navigation_mesh.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
navigation_mesh.h
navigation.cpp Fix warnings about set but unused variables [-Wunused-but-set-variable] 2018-09-27 16:25:24 +02:00
navigation.h Better heuristic for the shortest path algorithm for navigation2D and navigation. 2018-09-20 21:23:17 +02:00
particles.cpp Move ParticlesMaterial code to its own resource file 2018-09-04 11:32:56 +02:00
particles.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
path.cpp Add a configuration warning to [Oriented]PathFollow 2018-10-24 23:39:45 +02:00
path.h Add a configuration warning to [Oriented]PathFollow 2018-10-24 23:39:45 +02:00
physics_body.cpp Fixed crash on delete physical bone 2018-11-01 09:46:46 +01:00
physics_body.h Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-dtor] 2018-10-02 13:40:17 +02:00
physics_joint.cpp Added possibility to create joints with only one body 2018-08-16 08:23:08 +02:00
physics_joint.h
portal.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
proximity_group.h
ray_cast.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
ray_cast.h Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding. 2018-08-21 15:31:23 -03:00
reflection_probe.cpp Ability to disable scale in nodes, closes #19927 2018-07-18 13:48:09 -03:00
reflection_probe.h
remote_transform.cpp Switched AnimatedTexture to a readers-writers lock, solves a race condition and fixes #20221 2018-08-23 13:28:36 -03:00
remote_transform.h
room_instance.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
room_instance.h
scenario_fx.cpp
scenario_fx.h
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
skeleton.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
skeleton.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
soft_body.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
soft_body.h Add missing copyright headers 2018-08-29 22:41:17 +02:00
spatial_velocity_tracker.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
spatial_velocity_tracker.h
spatial.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
spatial.h Add a function to force transform update, fixes #17628 2018-09-06 20:38:16 -03:00
spring_arm.cpp Fix warnings about wrong member initialization order [-Wreorder] 2018-09-28 17:30:28 +02:00
spring_arm.h Fix warnings about wrong member initialization order [-Wreorder] 2018-09-28 17:30:28 +02:00
sprite_3d.cpp Merge pull request #21502 from Web-eWorks/atlasfixes 2018-09-14 15:02:23 +02:00
sprite_3d.h
vehicle_body.cpp Misc. typos 2018-09-12 21:39:17 -04:00
vehicle_body.h Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
visibility_notifier.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
visibility_notifier.h Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-dtor] 2018-10-02 13:40:17 +02:00
visual_instance.cpp Fix GeometryInstance extra_cull_margin step 2018-09-23 13:58:58 +02:00
visual_instance.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
voxel_light_baker.cpp Repaired mistyped of 'its' on several files. 2018-10-25 07:19:21 +07:00
voxel_light_baker.h Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL debugging on Android export. 2018-10-02 10:00:15 -03:00