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doc_classes
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area_bullet.cpp
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Fiex bullet crash
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2018-09-10 07:55:11 +02:00 |
area_bullet.h
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Optimized in case is used just 1 shape with no transform
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2018-09-06 18:19:05 +02:00 |
btRayShape.cpp
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
btRayShape.h
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bullet_physics_server.cpp
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
bullet_physics_server.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
bullet_types_converter.cpp
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bullet_types_converter.h
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bullet_utilities.h
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Fixing trimesh precision
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2018-09-06 18:53:03 +02:00 |
collision_object_bullet.cpp
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Fixing trimesh precision
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2018-09-06 18:53:03 +02:00 |
collision_object_bullet.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
cone_twist_joint_bullet.cpp
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Fix build after c2a9cb34
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2018-08-27 10:10:40 +02:00 |
cone_twist_joint_bullet.h
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config.py
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constraint_bullet.cpp
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constraint_bullet.h
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generic_6dof_joint_bullet.cpp
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Fix build after c2a9cb34
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2018-08-27 10:10:40 +02:00 |
generic_6dof_joint_bullet.h
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godot_collision_configuration.cpp
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godot_collision_configuration.h
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godot_collision_dispatcher.cpp
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godot_collision_dispatcher.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
godot_motion_state.h
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godot_ray_world_algorithm.cpp
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godot_ray_world_algorithm.h
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godot_result_callbacks.cpp
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Add null check in godot result callback
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2018-09-16 16:02:15 +02:00 |
godot_result_callbacks.h
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Fixed crash during raycast and CCD radius calculation
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2018-09-07 20:38:30 +02:00 |
hinge_joint_bullet.cpp
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Fix build after c2a9cb34
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2018-08-27 10:10:40 +02:00 |
hinge_joint_bullet.h
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joint_bullet.cpp
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joint_bullet.h
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pin_joint_bullet.cpp
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Fix build after c2a9cb34
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2018-08-27 10:10:40 +02:00 |
pin_joint_bullet.h
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register_types.cpp
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
register_types.h
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rid_bullet.h
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rigid_body_bullet.cpp
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Added automatically set velocity when rigid is kinematic
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2018-09-19 19:46:07 +02:00 |
rigid_body_bullet.h
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Optimized in case is used just 1 shape with no transform
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2018-09-06 18:19:05 +02:00 |
SCsub
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Fix indentation in bullet SCsub
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2018-09-10 12:22:23 +07:00 |
shape_bullet.cpp
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Fixing trimesh precision
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2018-09-06 18:53:03 +02:00 |
shape_bullet.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
shape_owner_bullet.cpp
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shape_owner_bullet.h
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slider_joint_bullet.cpp
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slider_joint_bullet.h
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soft_body_bullet.cpp
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soft_body_bullet.h
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space_bullet.cpp
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Added check to prevent contact signal to happen too early
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2018-09-19 19:01:59 +02:00 |
space_bullet.h
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Fixing trimesh precision
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2018-09-06 18:53:03 +02:00 |