godot/core
2023-06-18 22:32:23 +09:00
..
config C#: Unify project name handling and fix issues with the handling of some special characters 2023-06-14 21:07:58 +02:00
crypto
debugger
error
extension
input Fix various typos with codespell 2023-06-16 08:45:35 +02:00
io Fix missing UID handling for binary formats 2023-06-16 13:40:10 +02:00
math Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +02:00
object fixes #76473, where filling a large amount of tiles all at once crashes 2023-06-18 22:32:23 +09:00
os Display BitField[Enum] in docs to distinguish from Enum 2023-06-15 17:23:02 +03:00
string
templates
variant Don't use a const reference for the enum constructor in Variant 2023-06-11 15:13:05 -05:00
core_bind.cpp
core_bind.h
core_builders.py
core_constants.cpp
core_constants.h
core_globals.cpp
core_globals.h
core_string_names.cpp
core_string_names.h
doc_data.cpp Display BitField[Enum] in docs to distinguish from Enum 2023-06-15 17:23:02 +03:00
doc_data.h Display BitField[Enum] in docs to distinguish from Enum 2023-06-15 17:23:02 +03:00
register_core_types.cpp
register_core_types.h
SCsub
typedefs.h
version.h