godot/platform/windows
2020-03-26 15:49:44 +01:00
..
export PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
context_gl_windows.cpp
context_gl_windows.h
crash_handler_windows.cpp
crash_handler_windows.h
detect.py Make stack size on Windows match Linux and MacOS 2020-03-17 18:17:41 +01:00
display_server_windows.cpp Fixes to window style flags 2020-03-26 15:49:44 +01:00
display_server_windows.h Fixes to window style flags 2020-03-26 15:49:44 +01:00
godot_res.rc
godot_windows.cpp
godot.ico
godot.natvis
joypad_windows.cpp Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
joypad_windows.h Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
key_mapping_windows.cpp Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
key_mapping_windows.h Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
lang_table.h
logo.png
os_windows.cpp Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
os_windows.h Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
platform_config.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
platform_windows_builders.py
SCsub Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
vulkan_context_win.cpp Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
vulkan_context_win.h Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
windows_terminal_logger.cpp
windows_terminal_logger.h