godot/servers/rendering/renderer_rd/shaders
2023-04-26 20:54:06 +02:00
..
effects Fix the limit for interpolation of R0 with respect to metallic and SSR 2023-04-06 23:14:47 +05:30
environment Fix unsupported sampler filter used for voxel GI 2023-04-26 20:54:06 +02:00
forward_clustered Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders 2023-04-20 14:33:30 +02:00
forward_mobile Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders 2023-04-20 14:33:30 +02:00
blit.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2023-01-18 19:52:47 -08:00
canvas.glsl Clamp normal when calculating 2D lighting to avoid artifacts 2023-04-18 17:26:17 -07:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk 2022-11-11 21:05:20 +01:00
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles_copy.glsl Translate inactive particles to -INF 2023-04-12 19:32:39 -04:00
particles.glsl Check for disabled particle trail particle before initializing particle trail 2022-12-22 11:30:59 -07:00
scene_data_inc.glsl Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
scene_forward_aa_inc.glsl Fix alpha hash by correcting typos and doing calculations in object space 2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders 2023-04-20 14:33:30 +02:00
SCsub Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
skeleton.glsl Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00