godot/servers
Rémi Verschelde 09a541edd0
Merge pull request #26287 from JFonS/fix_25992
Use item_shadow_mask for LightOccluder2D culling
2019-02-27 21:28:31 +01:00
..
arvr
audio Fix -Wsign-compare warnings. 2019-02-27 07:45:57 +01:00
physics Fix warnings seen with -Wignored-qualifiers. 2019-02-21 20:24:29 +01:00
physics_2d Fixed bugs in test body motion and removed unnecesary test in move_and_slide. Fixes #25968 2019-02-21 17:21:36 -03:00
visual Merge pull request #26287 from JFonS/fix_25992 2019-02-27 21:28:31 +01:00
arvr_server.cpp
arvr_server.h
audio_server.cpp Fix -Wsign-compare warnings. 2019-02-27 07:45:57 +01:00
audio_server.h
physics_2d_server.cpp Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
physics_2d_server.h Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
physics_server.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
physics_server.h Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
register_server_types.cpp -Remove harcoded opengl extension testing from OS, ask rasterizer instead. 2019-02-26 11:58:47 -03:00
register_server_types.h
SCsub
server_wrap_mt_common.h
visual_server.cpp -Properly handle missing ETC support on export 2019-02-26 18:45:06 -03:00
visual_server.h