mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
1070 lines
31 KiB
C++
1070 lines
31 KiB
C++
/*************************************************************************/
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/* project_settings.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "project_settings.h"
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#include "bind/core_bind.h"
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#include "core_string_names.h"
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#include "io/file_access_network.h"
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#include "io/file_access_pack.h"
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#include "io/marshalls.h"
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#include "os/dir_access.h"
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#include "os/file_access.h"
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#include "os/keyboard.h"
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#include "os/os.h"
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#include "variant_parser.h"
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#include <zlib.h>
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#define FORMAT_VERSION 3
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ProjectSettings *ProjectSettings::singleton = NULL;
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ProjectSettings *ProjectSettings::get_singleton() {
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return singleton;
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}
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String ProjectSettings::get_resource_path() const {
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return resource_path;
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};
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String ProjectSettings::localize_path(const String &p_path) const {
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if (resource_path == "")
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return p_path; //not initialied yet
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if (p_path.begins_with("res://") || p_path.begins_with("user://") ||
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(p_path.is_abs_path() && !p_path.begins_with(resource_path)))
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return p_path.simplify_path();
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DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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String path = p_path.replace("\\", "/").simplify_path();
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if (dir->change_dir(path) == OK) {
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String cwd = dir->get_current_dir();
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cwd = cwd.replace("\\", "/");
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memdelete(dir);
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if (!cwd.begins_with(resource_path)) {
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return p_path;
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};
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return cwd.replace_first(resource_path, "res:/");
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} else {
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memdelete(dir);
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int sep = path.find_last("/");
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if (sep == -1) {
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return "res://" + path;
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};
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String parent = path.substr(0, sep);
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String plocal = localize_path(parent);
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if (plocal == "") {
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return "";
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};
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return plocal + path.substr(sep, path.size() - sep);
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};
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}
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void ProjectSettings::set_initial_value(const String &p_name, const Variant &p_value) {
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ERR_FAIL_COND(!props.has(p_name));
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props[p_name].initial = p_value;
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}
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String ProjectSettings::globalize_path(const String &p_path) const {
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if (p_path.begins_with("res://")) {
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if (resource_path != "") {
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return p_path.replace("res:/", resource_path);
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};
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return p_path.replace("res://", "");
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};
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return p_path;
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}
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bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) {
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_THREAD_SAFE_METHOD_
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if (p_value.get_type() == Variant::NIL)
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props.erase(p_name);
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else {
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if (p_name == CoreStringNames::get_singleton()->_custom_features) {
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Vector<String> custom_feature_array = p_value;
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for (int i = 0; i < custom_feature_array.size(); i++) {
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custom_features.insert(custom_feature_array[i]);
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}
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return true;
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}
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if (!disable_feature_overrides) {
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int dot = p_name.operator String().find(".");
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if (dot != -1) {
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Vector<String> s = p_name.operator String().split(".");
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bool override_valid = false;
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for (int i = 1; i < s.size(); i++) {
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String feature = s[i].strip_edges();
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if (OS::get_singleton()->check_feature_support(feature) || custom_features.has(feature)) {
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override_valid = true;
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break;
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}
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}
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if (override_valid) {
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feature_overrides[s[0]] = p_name;
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}
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}
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}
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if (props.has(p_name)) {
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if (!props[p_name].overrided)
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props[p_name].variant = p_value;
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} else {
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props[p_name] = VariantContainer(p_value, last_order++);
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}
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}
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return true;
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}
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bool ProjectSettings::_get(const StringName &p_name, Variant &r_ret) const {
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_THREAD_SAFE_METHOD_
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StringName name = p_name;
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if (!disable_feature_overrides && feature_overrides.has(name)) {
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name = feature_overrides[name];
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}
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if (!props.has(name)) {
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print_line("WARNING: not found: " + String(name));
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return false;
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}
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r_ret = props[name].variant;
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return true;
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}
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struct _VCSort {
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String name;
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Variant::Type type;
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int order;
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int flags;
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bool operator<(const _VCSort &p_vcs) const { return order == p_vcs.order ? name < p_vcs.name : order < p_vcs.order; }
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};
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void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const {
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_THREAD_SAFE_METHOD_
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Set<_VCSort> vclist;
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for (Map<StringName, VariantContainer>::Element *E = props.front(); E; E = E->next()) {
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const VariantContainer *v = &E->get();
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if (v->hide_from_editor)
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continue;
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_VCSort vc;
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vc.name = E->key();
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vc.order = v->order;
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vc.type = v->variant.get_type();
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if (vc.name.begins_with("input/") || vc.name.begins_with("import/") || vc.name.begins_with("export/") || vc.name.begins_with("/remap") || vc.name.begins_with("/locale") || vc.name.begins_with("/autoload"))
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vc.flags = PROPERTY_USAGE_STORAGE;
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else
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vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
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vclist.insert(vc);
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}
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for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
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String prop_info_name = E->get().name;
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int dot = prop_info_name.find(".");
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if (dot != -1)
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prop_info_name = prop_info_name.substr(0, dot);
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if (custom_prop_info.has(prop_info_name)) {
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PropertyInfo pi = custom_prop_info[prop_info_name];
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pi.name = E->get().name;
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pi.usage = E->get().flags;
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p_list->push_back(pi);
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} else
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p_list->push_back(PropertyInfo(E->get().type, E->get().name, PROPERTY_HINT_NONE, "", E->get().flags));
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}
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}
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bool ProjectSettings::_load_resource_pack(const String &p_pack) {
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if (PackedData::get_singleton()->is_disabled())
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return false;
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bool ok = PackedData::get_singleton()->add_pack(p_pack) == OK;
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if (!ok)
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return false;
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//if data.pck is found, all directory access will be from here
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DirAccess::make_default<DirAccessPack>(DirAccess::ACCESS_RESOURCES);
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using_datapack = true;
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return true;
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}
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Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
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//If looking for files in network, just use network!
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if (FileAccessNetworkClient::get_singleton()) {
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if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
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_load_settings("res://override.cfg");
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#ifdef DEBUG_ENABLED
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} else {
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// when debug version of godot is used, provide some feedback to the developer
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print_line("Couldn't open project over network");
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#endif
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}
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return OK;
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}
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String exec_path = OS::get_singleton()->get_executable_path();
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//Attempt with a passed main pack first
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if (p_main_pack != "") {
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bool ok = _load_resource_pack(p_main_pack);
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ERR_FAIL_COND_V(!ok, ERR_CANT_OPEN);
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if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
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//load override from location of the main pack
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_load_settings(p_main_pack.get_base_dir().plus_file("override.cfg"));
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#ifdef DEBUG_ENABLED
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// when debug version of godot is used, provide some feedback to the developer
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print_line("Successfully loaded " + p_main_pack + "/project.godot or project.binary");
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} else {
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print_line("Couldn't load/find " + p_main_pack + "/project.godot or project.binary");
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#endif
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}
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return OK;
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}
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//Attempt with execname.pck
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if (exec_path != "") {
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bool found = false;
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// get our filename without our path (note, not using exec_path.get_basename anymore because not all file systems have dots in their file names!)
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String filebase_name = exec_path.get_file();
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// try to open at the location of executable
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String datapack_name = exec_path.get_base_dir().plus_file(filebase_name) + ".pck";
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if (_load_resource_pack(datapack_name)) {
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found = true;
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} else {
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#ifdef DEBUG_ENABLED
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// when debug version of godot is used, provide some feedback to the developer
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print_line("Couldn't open " + datapack_name);
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#endif
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datapack_name = filebase_name + ".pck";
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if (_load_resource_pack(datapack_name)) {
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found = true;
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#ifdef DEBUG_ENABLED
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} else {
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// when debug version of godot is used, provide some feedback to the developer
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print_line("Couldn't open " + datapack_name);
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#endif
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}
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}
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// if we opened our package, try and load our project...
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if (found) {
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if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
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// load override from location of executable
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_load_settings(exec_path.get_base_dir().plus_file("override.cfg"));
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#ifdef DEBUG_ENABLED
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// when debug version of godot is used, provide some feedback to the developer
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print_line("Successfully loaded " + datapack_name + "/project.godot or project.binary");
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} else {
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print_line("Couldn't load/find " + datapack_name + "/project.godot or project.binary");
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#endif
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}
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return OK;
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}
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}
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//Try to use the filesystem for files, according to OS. (only Android -when reading from pck- and iOS use this)
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if (OS::get_singleton()->get_resource_dir() != "") {
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//OS will call Globals->get_resource_path which will be empty if not overridden!
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//if the OS would rather use somewhere else, then it will not be empty.
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resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
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if (resource_path.length() && resource_path[resource_path.length() - 1] == '/')
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resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end
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// data.pck and data.zip are deprecated and no longer supported, apologies.
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// make sure this is loaded from the resource path
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if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
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_load_settings("res://override.cfg");
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#ifdef DEBUG_ENABLED
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// when debug version of godot is used, provide some feedback to the developer
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print_line("Successfully loaded " + resource_path + "/project.godot or project.binary");
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} else {
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print_line("Couldn't load/find " + resource_path + "/project.godot or project.binary");
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#endif
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}
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return OK;
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}
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//Nothing was found, try to find a project.godot somewhere!
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DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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ERR_FAIL_COND_V(!d, ERR_CANT_CREATE);
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d->change_dir(p_path);
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String candidate = d->get_current_dir();
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String current_dir = d->get_current_dir();
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bool found = false;
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while (true) {
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//try to load settings in ascending through dirs shape!
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if (_load_settings(current_dir + "/project.godot") == OK || _load_settings_binary(current_dir + "/project.binary") == OK) {
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_load_settings(current_dir + "/override.cfg");
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candidate = current_dir;
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found = true;
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break;
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#ifdef DEBUG_ENABLED
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// when debug version of godot is used, provide some feedback to the developer
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print_line("Successfully loaded " + current_dir + "/project.godot or project.binary");
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} else {
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print_line("Couldn't load/find " + current_dir + "/project.godot or project.binary");
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#endif
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}
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d->change_dir("..");
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if (d->get_current_dir() == current_dir)
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break; //not doing anything useful
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current_dir = d->get_current_dir();
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}
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resource_path = candidate;
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resource_path = resource_path.replace("\\", "/"); // windows path to unix path just in case
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memdelete(d);
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if (!found)
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return ERR_FILE_NOT_FOUND;
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if (resource_path.length() && resource_path[resource_path.length() - 1] == '/')
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resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end
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return OK;
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}
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bool ProjectSettings::has(String p_var) const {
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_THREAD_SAFE_METHOD_
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return props.has(p_var);
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}
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void ProjectSettings::set_registering_order(bool p_enable) {
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registering_order = p_enable;
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}
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Error ProjectSettings::_load_settings_binary(const String p_path) {
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Error err;
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FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
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if (err != OK) {
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return err;
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}
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uint8_t hdr[4];
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f->get_buffer(hdr, 4);
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if (hdr[0] != 'E' || hdr[1] != 'C' || hdr[2] != 'F' || hdr[3] != 'G') {
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memdelete(f);
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ERR_EXPLAIN("Corrupted header in binary project.binary (not ECFG)");
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ERR_FAIL_V(ERR_FILE_CORRUPT;)
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}
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uint32_t count = f->get_32();
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for (uint32_t i = 0; i < count; i++) {
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uint32_t slen = f->get_32();
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CharString cs;
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cs.resize(slen + 1);
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cs[slen] = 0;
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f->get_buffer((uint8_t *)cs.ptr(), slen);
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String key;
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key.parse_utf8(cs.ptr());
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uint32_t vlen = f->get_32();
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Vector<uint8_t> d;
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d.resize(vlen);
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f->get_buffer(d.ptr(), vlen);
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Variant value;
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Error err = decode_variant(value, d.ptr(), d.size());
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ERR_EXPLAIN("Error decoding property: " + key);
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ERR_CONTINUE(err != OK);
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set(key, value);
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}
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return OK;
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}
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Error ProjectSettings::_load_settings(const String p_path) {
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Error err;
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FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
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if (!f)
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return ERR_CANT_OPEN;
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VariantParser::StreamFile stream;
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stream.f = f;
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String assign;
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Variant value;
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VariantParser::Tag next_tag;
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int lines = 0;
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String error_text;
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String section;
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while (true) {
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assign = Variant();
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next_tag.fields.clear();
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next_tag.name = String();
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err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, NULL, true);
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if (err == ERR_FILE_EOF) {
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memdelete(f);
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return OK;
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} else if (err != OK) {
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ERR_PRINTS("ProjectSettings::load - " + p_path + ":" + itos(lines) + " error: " + error_text);
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memdelete(f);
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return err;
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}
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if (assign != String()) {
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if (section == String() && assign == "config_version") {
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int config_version = value;
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if (config_version > FORMAT_VERSION) {
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memdelete(f);
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ERR_FAIL_COND_V(config_version > FORMAT_VERSION, ERR_FILE_CANT_OPEN);
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}
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} else {
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// config_version is checked and dropped
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set(section + "/" + assign, value);
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}
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} else if (next_tag.name != String()) {
|
|
section = next_tag.name;
|
|
}
|
|
}
|
|
|
|
memdelete(f);
|
|
|
|
return OK;
|
|
}
|
|
|
|
int ProjectSettings::get_order(const String &p_name) const {
|
|
|
|
ERR_FAIL_COND_V(!props.has(p_name), -1);
|
|
return props[p_name].order;
|
|
}
|
|
|
|
void ProjectSettings::set_order(const String &p_name, int p_order) {
|
|
|
|
ERR_FAIL_COND(!props.has(p_name));
|
|
props[p_name].order = p_order;
|
|
}
|
|
|
|
void ProjectSettings::set_builtin_order(const String &p_name) {
|
|
|
|
ERR_FAIL_COND(!props.has(p_name));
|
|
if (props[p_name].order >= NO_BUILTIN_ORDER_BASE) {
|
|
props[p_name].order = last_builtin_order++;
|
|
}
|
|
}
|
|
|
|
void ProjectSettings::clear(const String &p_name) {
|
|
|
|
ERR_FAIL_COND(!props.has(p_name));
|
|
props.erase(p_name);
|
|
}
|
|
|
|
Error ProjectSettings::save() {
|
|
|
|
return save_custom(get_resource_path() + "/project.godot");
|
|
}
|
|
|
|
Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom, const String &p_custom_features) {
|
|
|
|
Error err;
|
|
FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
|
|
if (err != OK) {
|
|
|
|
ERR_EXPLAIN("Couldn't save project.binary at " + p_file);
|
|
ERR_FAIL_COND_V(err, err)
|
|
}
|
|
|
|
uint8_t hdr[4] = { 'E', 'C', 'F', 'G' };
|
|
file->store_buffer(hdr, 4);
|
|
|
|
int count = 0;
|
|
|
|
for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
|
|
|
|
for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
|
|
|
|
count++;
|
|
}
|
|
}
|
|
|
|
if (p_custom_features != String()) {
|
|
file->store_32(count + 1);
|
|
//store how many properties are saved, add one for custom featuers, which must always go first
|
|
String key = CoreStringNames::get_singleton()->_custom_features;
|
|
file->store_32(key.length());
|
|
file->store_string(key);
|
|
|
|
int len;
|
|
Error err = encode_variant(p_custom_features, NULL, len);
|
|
if (err != OK) {
|
|
memdelete(file);
|
|
ERR_FAIL_V(err);
|
|
}
|
|
|
|
Vector<uint8_t> buff;
|
|
buff.resize(len);
|
|
|
|
err = encode_variant(p_custom_features, &buff[0], len);
|
|
if (err != OK) {
|
|
memdelete(file);
|
|
ERR_FAIL_V(err);
|
|
}
|
|
file->store_32(len);
|
|
file->store_buffer(buff.ptr(), buff.size());
|
|
|
|
} else {
|
|
file->store_32(count); //store how many properties are saved
|
|
}
|
|
|
|
for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
|
|
|
|
for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
|
|
|
|
String key = F->get();
|
|
if (E->key() != "")
|
|
key = E->key() + "/" + key;
|
|
Variant value;
|
|
if (p_custom.has(key))
|
|
value = p_custom[key];
|
|
else
|
|
value = get(key);
|
|
|
|
file->store_32(key.length());
|
|
file->store_string(key);
|
|
|
|
int len;
|
|
Error err = encode_variant(value, NULL, len);
|
|
if (err != OK)
|
|
memdelete(file);
|
|
ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA);
|
|
|
|
Vector<uint8_t> buff;
|
|
buff.resize(len);
|
|
|
|
err = encode_variant(value, &buff[0], len);
|
|
if (err != OK)
|
|
memdelete(file);
|
|
ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA);
|
|
file->store_32(len);
|
|
file->store_buffer(buff.ptr(), buff.size());
|
|
}
|
|
}
|
|
|
|
file->close();
|
|
memdelete(file);
|
|
|
|
return OK;
|
|
}
|
|
|
|
Error ProjectSettings::_save_settings_text(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom, const String &p_custom_features) {
|
|
|
|
Error err;
|
|
FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
|
|
|
|
if (err) {
|
|
ERR_EXPLAIN("Couldn't save project.godot - " + p_file);
|
|
ERR_FAIL_COND_V(err, err)
|
|
}
|
|
|
|
file->store_line("; Engine configuration file.");
|
|
file->store_line("; It's best edited using the editor UI and not directly,");
|
|
file->store_line("; since the parameters that go here are not all obvious.");
|
|
file->store_line("; ");
|
|
file->store_line("; Format: ");
|
|
file->store_line("; [section] ; section goes between []");
|
|
file->store_line("; param=value ; assign values to parameters");
|
|
file->store_line("");
|
|
|
|
file->store_string("config_version=" + itos(FORMAT_VERSION) + "\n");
|
|
if (p_custom_features != String())
|
|
file->store_string("custom_features=\"" + p_custom_features + "\"\n");
|
|
file->store_string("\n");
|
|
|
|
for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
|
|
|
|
if (E != props.front())
|
|
file->store_string("\n");
|
|
|
|
if (E->key() != "")
|
|
file->store_string("[" + E->key() + "]\n\n");
|
|
for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
|
|
|
|
String key = F->get();
|
|
if (E->key() != "")
|
|
key = E->key() + "/" + key;
|
|
Variant value;
|
|
if (p_custom.has(key))
|
|
value = p_custom[key];
|
|
else
|
|
value = get(key);
|
|
|
|
String vstr;
|
|
VariantWriter::write_to_string(value, vstr);
|
|
file->store_string(F->get() + "=" + vstr + "\n");
|
|
}
|
|
}
|
|
|
|
file->close();
|
|
memdelete(file);
|
|
|
|
return OK;
|
|
}
|
|
|
|
Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other params as dictionary and array?
|
|
|
|
return save_custom(p_file);
|
|
};
|
|
|
|
Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features, bool p_merge_with_current) {
|
|
|
|
ERR_FAIL_COND_V(p_path == "", ERR_INVALID_PARAMETER);
|
|
|
|
Set<_VCSort> vclist;
|
|
|
|
if (p_merge_with_current) {
|
|
for (Map<StringName, VariantContainer>::Element *G = props.front(); G; G = G->next()) {
|
|
|
|
const VariantContainer *v = &G->get();
|
|
|
|
if (v->hide_from_editor)
|
|
continue;
|
|
|
|
if (p_custom.has(G->key()))
|
|
continue;
|
|
|
|
_VCSort vc;
|
|
vc.name = G->key(); //*k;
|
|
vc.order = v->order;
|
|
vc.type = v->variant.get_type();
|
|
vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
|
|
if (v->variant == v->initial)
|
|
continue;
|
|
|
|
vclist.insert(vc);
|
|
}
|
|
}
|
|
|
|
for (const Map<String, Variant>::Element *E = p_custom.front(); E; E = E->next()) {
|
|
|
|
// Lookup global prop to store in the same order
|
|
Map<StringName, VariantContainer>::Element *global_prop = props.find(E->key());
|
|
|
|
_VCSort vc;
|
|
vc.name = E->key();
|
|
vc.order = global_prop ? global_prop->get().order : 0xFFFFFFF;
|
|
vc.type = E->get().get_type();
|
|
vc.flags = PROPERTY_USAGE_STORAGE;
|
|
vclist.insert(vc);
|
|
}
|
|
|
|
Map<String, List<String> > props;
|
|
|
|
for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
|
|
|
|
String category = E->get().name;
|
|
String name = E->get().name;
|
|
|
|
int div = category.find("/");
|
|
|
|
if (div < 0)
|
|
category = "";
|
|
else {
|
|
|
|
category = category.substr(0, div);
|
|
name = name.substr(div + 1, name.size());
|
|
}
|
|
props[category].push_back(name);
|
|
}
|
|
|
|
String custom_features;
|
|
|
|
for (int i = 0; i < p_custom_features.size(); i++) {
|
|
if (i > 0)
|
|
custom_features += ",";
|
|
|
|
String f = p_custom_features[i].strip_edges().replace("\"", "");
|
|
custom_features += f;
|
|
}
|
|
|
|
if (p_path.ends_with(".godot"))
|
|
return _save_settings_text(p_path, props, p_custom, custom_features);
|
|
else if (p_path.ends_with(".binary"))
|
|
return _save_settings_binary(p_path, props, p_custom, custom_features);
|
|
else {
|
|
|
|
ERR_EXPLAIN("Unknown config file format: " + p_path);
|
|
ERR_FAIL_V(ERR_FILE_UNRECOGNIZED);
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default) {
|
|
|
|
Variant ret;
|
|
if (ProjectSettings::get_singleton()->has(p_var)) {
|
|
ret = ProjectSettings::get_singleton()->get(p_var);
|
|
} else {
|
|
ProjectSettings::get_singleton()->set(p_var, p_default);
|
|
ret = p_default;
|
|
}
|
|
ProjectSettings::get_singleton()->set_initial_value(p_var, p_default);
|
|
ProjectSettings::get_singleton()->set_builtin_order(p_var);
|
|
return ret;
|
|
}
|
|
|
|
void ProjectSettings::add_singleton(const Singleton &p_singleton) {
|
|
|
|
singletons.push_back(p_singleton);
|
|
singleton_ptrs[p_singleton.name] = p_singleton.ptr;
|
|
}
|
|
|
|
Object *ProjectSettings::get_singleton_object(const String &p_name) const {
|
|
|
|
const Map<StringName, Object *>::Element *E = singleton_ptrs.find(p_name);
|
|
if (!E)
|
|
return NULL;
|
|
else
|
|
return E->get();
|
|
};
|
|
|
|
bool ProjectSettings::has_singleton(const String &p_name) const {
|
|
|
|
return get_singleton_object(p_name) != NULL;
|
|
};
|
|
|
|
void ProjectSettings::get_singletons(List<Singleton> *p_singletons) {
|
|
|
|
for (List<Singleton>::Element *E = singletons.front(); E; E = E->next())
|
|
p_singletons->push_back(E->get());
|
|
}
|
|
|
|
Vector<String> ProjectSettings::get_optimizer_presets() const {
|
|
|
|
List<PropertyInfo> pi;
|
|
ProjectSettings::get_singleton()->get_property_list(&pi);
|
|
Vector<String> names;
|
|
|
|
for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
|
|
|
|
if (!E->get().name.begins_with("optimizer_presets/"))
|
|
continue;
|
|
names.push_back(E->get().name.get_slicec('/', 1));
|
|
}
|
|
|
|
names.sort();
|
|
|
|
return names;
|
|
}
|
|
|
|
void ProjectSettings::_add_property_info_bind(const Dictionary &p_info) {
|
|
|
|
ERR_FAIL_COND(!p_info.has("name"));
|
|
ERR_FAIL_COND(!p_info.has("type"));
|
|
|
|
PropertyInfo pinfo;
|
|
pinfo.name = p_info["name"];
|
|
ERR_FAIL_COND(!props.has(pinfo.name));
|
|
pinfo.type = Variant::Type(p_info["type"].operator int());
|
|
ERR_FAIL_INDEX(pinfo.type, Variant::VARIANT_MAX);
|
|
|
|
if (p_info.has("hint"))
|
|
pinfo.hint = PropertyHint(p_info["hint"].operator int());
|
|
if (p_info.has("hint_string"))
|
|
pinfo.hint_string = p_info["hint_string"];
|
|
|
|
set_custom_property_info(pinfo.name, pinfo);
|
|
}
|
|
|
|
void ProjectSettings::set_custom_property_info(const String &p_prop, const PropertyInfo &p_info) {
|
|
|
|
ERR_FAIL_COND(!props.has(p_prop));
|
|
custom_prop_info[p_prop] = p_info;
|
|
custom_prop_info[p_prop].name = p_prop;
|
|
}
|
|
|
|
void ProjectSettings::set_disable_feature_overrides(bool p_disable) {
|
|
|
|
disable_feature_overrides = p_disable;
|
|
}
|
|
|
|
bool ProjectSettings::is_using_datapack() const {
|
|
|
|
return using_datapack;
|
|
}
|
|
|
|
bool ProjectSettings::property_can_revert(const String &p_name) {
|
|
|
|
if (!props.has(p_name))
|
|
return false;
|
|
|
|
return props[p_name].initial != props[p_name].variant;
|
|
}
|
|
|
|
Variant ProjectSettings::property_get_revert(const String &p_name) {
|
|
|
|
if (!props.has(p_name))
|
|
return Variant();
|
|
|
|
return props[p_name].initial;
|
|
}
|
|
|
|
void ProjectSettings::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("has", "name"), &ProjectSettings::has);
|
|
ClassDB::bind_method(D_METHOD("set_order", "name", "pos"), &ProjectSettings::set_order);
|
|
ClassDB::bind_method(D_METHOD("get_order", "name"), &ProjectSettings::get_order);
|
|
ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value"), &ProjectSettings::set_initial_value);
|
|
ClassDB::bind_method(D_METHOD("add_property_info", "hint"), &ProjectSettings::_add_property_info_bind);
|
|
ClassDB::bind_method(D_METHOD("clear", "name"), &ProjectSettings::clear);
|
|
ClassDB::bind_method(D_METHOD("localize_path", "path"), &ProjectSettings::localize_path);
|
|
ClassDB::bind_method(D_METHOD("globalize_path", "path"), &ProjectSettings::globalize_path);
|
|
ClassDB::bind_method(D_METHOD("save"), &ProjectSettings::save);
|
|
ClassDB::bind_method(D_METHOD("has_singleton", "name"), &ProjectSettings::has_singleton);
|
|
ClassDB::bind_method(D_METHOD("get_singleton", "name"), &ProjectSettings::get_singleton_object);
|
|
ClassDB::bind_method(D_METHOD("load_resource_pack", "pack"), &ProjectSettings::_load_resource_pack);
|
|
ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ProjectSettings::property_can_revert);
|
|
ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ProjectSettings::property_get_revert);
|
|
|
|
ClassDB::bind_method(D_METHOD("save_custom", "file"), &ProjectSettings::_save_custom_bnd);
|
|
}
|
|
|
|
ProjectSettings::ProjectSettings() {
|
|
|
|
singleton = this;
|
|
last_order = NO_BUILTIN_ORDER_BASE;
|
|
last_builtin_order = 0;
|
|
disable_feature_overrides = false;
|
|
registering_order = true;
|
|
|
|
Array va;
|
|
Ref<InputEventKey> key;
|
|
Ref<InputEventJoypadButton> joyb;
|
|
|
|
GLOBAL_DEF("application/config/name", "");
|
|
GLOBAL_DEF("application/run/main_scene", "");
|
|
custom_prop_info["application/run/main_scene"] = PropertyInfo(Variant::STRING, "application/run/main_scene", PROPERTY_HINT_FILE, "tscn,scn,res");
|
|
GLOBAL_DEF("application/run/disable_stdout", false);
|
|
GLOBAL_DEF("application/run/disable_stderr", false);
|
|
GLOBAL_DEF("application/config/use_shared_user_dir", true);
|
|
|
|
key.instance();
|
|
key->set_scancode(KEY_ENTER);
|
|
va.push_back(key);
|
|
key.instance();
|
|
key->set_scancode(KEY_KP_ENTER);
|
|
va.push_back(key);
|
|
key.instance();
|
|
key->set_scancode(KEY_SPACE);
|
|
va.push_back(key);
|
|
joyb.instance();
|
|
joyb->set_button_index(JOY_BUTTON_0);
|
|
va.push_back(joyb);
|
|
GLOBAL_DEF("input/ui_accept", va);
|
|
input_presets.push_back("input/ui_accept");
|
|
|
|
va = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_SPACE);
|
|
va.push_back(key);
|
|
joyb.instance();
|
|
joyb->set_button_index(JOY_BUTTON_3);
|
|
va.push_back(joyb);
|
|
GLOBAL_DEF("input/ui_select", va);
|
|
input_presets.push_back("input/ui_select");
|
|
|
|
va = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_ESCAPE);
|
|
va.push_back(key);
|
|
joyb.instance();
|
|
joyb->set_button_index(JOY_BUTTON_1);
|
|
va.push_back(joyb);
|
|
GLOBAL_DEF("input/ui_cancel", va);
|
|
input_presets.push_back("input/ui_cancel");
|
|
|
|
va = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_TAB);
|
|
va.push_back(key);
|
|
GLOBAL_DEF("input/ui_focus_next", va);
|
|
input_presets.push_back("input/ui_focus_next");
|
|
|
|
va = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_TAB);
|
|
key->set_shift(true);
|
|
va.push_back(key);
|
|
GLOBAL_DEF("input/ui_focus_prev", va);
|
|
input_presets.push_back("input/ui_focus_prev");
|
|
|
|
va = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_LEFT);
|
|
va.push_back(key);
|
|
joyb.instance();
|
|
joyb->set_button_index(JOY_DPAD_LEFT);
|
|
va.push_back(joyb);
|
|
GLOBAL_DEF("input/ui_left", va);
|
|
input_presets.push_back("input/ui_left");
|
|
|
|
va = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_RIGHT);
|
|
va.push_back(key);
|
|
joyb.instance();
|
|
joyb->set_button_index(JOY_DPAD_RIGHT);
|
|
va.push_back(joyb);
|
|
GLOBAL_DEF("input/ui_right", va);
|
|
input_presets.push_back("input/ui_right");
|
|
|
|
va = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_UP);
|
|
va.push_back(key);
|
|
joyb.instance();
|
|
joyb->set_button_index(JOY_DPAD_UP);
|
|
va.push_back(joyb);
|
|
GLOBAL_DEF("input/ui_up", va);
|
|
input_presets.push_back("input/ui_up");
|
|
|
|
va = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_DOWN);
|
|
va.push_back(key);
|
|
joyb.instance();
|
|
joyb->set_button_index(JOY_DPAD_DOWN);
|
|
va.push_back(joyb);
|
|
GLOBAL_DEF("input/ui_down", va);
|
|
input_presets.push_back("input/ui_down");
|
|
|
|
va = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_PAGEUP);
|
|
va.push_back(key);
|
|
GLOBAL_DEF("input/ui_page_up", va);
|
|
input_presets.push_back("input/ui_page_up");
|
|
|
|
va = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_PAGEDOWN);
|
|
va.push_back(key);
|
|
GLOBAL_DEF("input/ui_page_down", va);
|
|
input_presets.push_back("input/ui_page_down");
|
|
|
|
//GLOBAL_DEF("display/window/handheld/orientation", "landscape");
|
|
|
|
custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::STRING, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor");
|
|
custom_prop_info["rendering/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
|
|
custom_prop_info["physics/2d/thread_model"] = PropertyInfo(Variant::INT, "physics/2d/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
|
|
custom_prop_info["rendering/quality/intended_usage/framebuffer_allocation"] = PropertyInfo(Variant::INT, "rendering/quality/intended_usage/framebuffer_allocation", PROPERTY_HINT_ENUM, "2D,2D Without Sampling,3D,3D Without Effects");
|
|
GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_mode", 2);
|
|
|
|
GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
|
|
|
|
//assigning here, because using GLOBAL_GET on every block for compressing can be slow
|
|
Compression::zstd_level = GLOBAL_DEF("compression/formats/zstd/compression_level", 3);
|
|
custom_prop_info["compression/formats/zstd/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zstd/compression_level", PROPERTY_HINT_RANGE, "1,22,1");
|
|
Compression::zlib_level = GLOBAL_DEF("compression/formats/zlib/compression_level", Z_DEFAULT_COMPRESSION);
|
|
custom_prop_info["compression/formats/zlib/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zlib/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
|
|
Compression::gzip_level = GLOBAL_DEF("compression/formats/gzip/compression_level", Z_DEFAULT_COMPRESSION);
|
|
custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
|
|
|
|
using_datapack = false;
|
|
}
|
|
|
|
ProjectSettings::~ProjectSettings() {
|
|
|
|
singleton = NULL;
|
|
}
|