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jpcerrone 0985019c28 Fix Input Map key assignments missing after project conversion
Fixes #76336 (Input Map keys missing).
Moves the project.godot config_version stamping from the project manager
to the project converter. Now there's no difference between converting through
the project manager and the CLI tool.
Fixes being prompted to re-convert the project in the project manager after
having done so through the CLI tool.
2023-05-16 14:39:04 -03:00
.github Merge pull request #76887 from RedworkDE/ci-fix-windows-unit-tests 2023-05-15 10:57:04 +02:00
core Rework GDExtension interface from a struct to loading function pointers 2023-05-16 10:27:46 -05:00
doc Rework GDExtension interface from a struct to loading function pointers 2023-05-16 10:27:46 -05:00
drivers Merge pull request #76541 from KoBeWi/WAZZUP 2023-05-12 14:09:10 +02:00
editor Fix Input Map key assignments missing after project conversion 2023-05-16 14:39:04 -03:00
main Merge pull request #76446 from reduz/add-gdextension-api-compatibility 2023-05-15 13:43:46 +02:00
misc
modules GDScript: Fix validate_call_arg() for unresolved datatype 2023-05-15 12:13:52 +03:00
platform Merge pull request #75142 from bruvzg/scr 2023-05-16 10:48:16 +02:00
scene Merge pull request #77064 from brno32/push-input-null-check 2023-05-16 11:04:08 +02:00
servers Merge pull request #75250 from bruvzg/lbl_rtl_jst_flags 2023-05-16 10:48:45 +02:00
tests Merge pull request #76945 from RandomShaper/fix_wtp 2023-05-12 10:03:45 +02:00
thirdparty Make ok_color functions static 2023-05-13 16:57:19 +02:00
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COPYRIGHT.txt doctest: Update to 2.4.11 2023-05-11 14:24:23 +02:00
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SConstruct SCons: Fixup enabling MSVC warning C4458 on /W3 2023-05-12 13:55:34 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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