godot/modules/webrtc
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
..
doc_classes Add an XML schema for documentation 2022-02-15 00:03:31 +01:00
config.py
library_godot_webrtc.js
register_types.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
register_types.h
SCsub
webrtc_data_channel_extension.cpp
webrtc_data_channel_extension.h
webrtc_data_channel_js.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
webrtc_data_channel_js.h
webrtc_data_channel.cpp
webrtc_data_channel.h
webrtc_multiplayer_peer.cpp WebRTC: Fix potential nullptr dereference in error message 2022-03-04 16:02:40 +01:00
webrtc_multiplayer_peer.h
webrtc_peer_connection_extension.cpp
webrtc_peer_connection_extension.h
webrtc_peer_connection_js.cpp
webrtc_peer_connection_js.h
webrtc_peer_connection.cpp Improve some signal bindings to use specific Object subtypes 2022-01-28 15:35:40 +01:00
webrtc_peer_connection.h