godot/scene/gui/menu_button.h
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

75 lines
3.2 KiB
C++

/*************************************************************************/
/* menu_button.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MENU_BUTTON_H
#define MENU_BUTTON_H
#include "scene/gui/button.h"
#include "scene/gui/popup_menu.h"
class MenuButton : public Button {
GDCLASS(MenuButton, Button);
bool clicked = false;
bool switch_on_hover = false;
bool disable_shortcuts = false;
PopupMenu *popup;
Vector2i mouse_pos_adjusted;
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _popup_visibility_changed(bool p_visible);
protected:
void _notification(int p_what);
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
public:
virtual void pressed() override;
PopupMenu *get_popup() const;
void set_switch_on_hover(bool p_enabled);
bool is_switch_on_hover();
void set_disable_shortcuts(bool p_disabled);
void set_item_count(int p_count);
int get_item_count() const;
MenuButton();
~MenuButton();
};
#endif