godot/modules/mono/build_scripts/build_assemblies.py
Ignacio Roldán Etcheverry d78e0a8426 C#: Make GodotSharp API a NuGet package
In the past, the Godot editor distributed the API assemblies and
copied them to project directories for projects to reference them.
This changed with the move to .NET 5/6. Godot no longer copies the
assemblies to project directories. However, the project Sdk still
tried to reference them from the same location.
From now on, the GodotSharp API is distributed as a NuGet package,
which the Sdk can reference.

Added an option to `build_assemblies.py` to copy all Godot NuGet
packages to an existing local NuGet source. This will be needed
during development, while packages are not published to a remote
NuGet repository.
This option also makes sure to remove packages of the same version
installed (~/.nuget/packages). Very useful during development, when
packages change, to make sure the package being used by a project is
the same we just built and not one from a previous build.

A local NuGet source can be created like this:

```
mkdir ~/MyLocalNuGetSource && \
dotnet nuget add source ~/MyLocalNuGetSource/ -n MyLocalNuGetSource
```
2022-08-22 03:36:51 +02:00

330 lines
10 KiB
Python
Executable File

#!/usr/bin/python3
import os
import os.path
import shlex
import subprocess
from dataclasses import dataclass
def find_dotnet_cli():
if os.name == "nt":
for hint_dir in os.environ["PATH"].split(os.pathsep):
hint_dir = hint_dir.strip('"')
hint_path = os.path.join(hint_dir, "dotnet")
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK):
return hint_path + ".exe"
else:
for hint_dir in os.environ["PATH"].split(os.pathsep):
hint_dir = hint_dir.strip('"')
hint_path = os.path.join(hint_dir, "dotnet")
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
def find_msbuild_standalone_windows():
msbuild_tools_path = find_msbuild_tools_path_reg()
if msbuild_tools_path:
return os.path.join(msbuild_tools_path, "MSBuild.exe")
return None
def find_msbuild_mono_windows(mono_prefix):
assert mono_prefix is not None
mono_bin_dir = os.path.join(mono_prefix, "bin")
msbuild_mono = os.path.join(mono_bin_dir, "msbuild.bat")
if os.path.isfile(msbuild_mono):
return msbuild_mono
return None
def find_msbuild_mono_unix():
import sys
hint_dirs = []
if sys.platform == "darwin":
hint_dirs[:0] = [
"/Library/Frameworks/Mono.framework/Versions/Current/bin",
"/usr/local/var/homebrew/linked/mono/bin",
]
for hint_dir in hint_dirs:
hint_path = os.path.join(hint_dir, "msbuild")
if os.path.isfile(hint_path):
return hint_path
elif os.path.isfile(hint_path + ".exe"):
return hint_path + ".exe"
for hint_dir in os.environ["PATH"].split(os.pathsep):
hint_dir = hint_dir.strip('"')
hint_path = os.path.join(hint_dir, "msbuild")
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK):
return hint_path + ".exe"
return None
def find_msbuild_tools_path_reg():
import subprocess
program_files = os.getenv("PROGRAMFILES(X86)")
if not program_files:
program_files = os.getenv("PROGRAMFILES")
vswhere = os.path.join(program_files, "Microsoft Visual Studio", "Installer", "vswhere.exe")
vswhere_args = ["-latest", "-products", "*", "-requires", "Microsoft.Component.MSBuild"]
try:
lines = subprocess.check_output([vswhere] + vswhere_args).splitlines()
for line in lines:
parts = line.decode("utf-8").split(":", 1)
if len(parts) < 2 or parts[0] != "installationPath":
continue
val = parts[1].strip()
if not val:
raise ValueError("Value of `installationPath` entry is empty")
# Since VS2019, the directory is simply named "Current"
msbuild_dir = os.path.join(val, "MSBuild", "Current", "Bin")
if os.path.isdir(msbuild_dir):
return msbuild_dir
# Directory name "15.0" is used in VS 2017
return os.path.join(val, "MSBuild", "15.0", "Bin")
raise ValueError("Cannot find `installationPath` entry")
except ValueError as e:
print("Error reading output from vswhere: " + str(e))
except OSError:
pass # Fine, vswhere not found
except (subprocess.CalledProcessError, OSError):
pass
@dataclass
class ToolsLocation:
dotnet_cli: str = ""
msbuild_standalone: str = ""
msbuild_mono: str = ""
mono_bin_dir: str = ""
def find_any_msbuild_tool(mono_prefix):
# Preference order: dotnet CLI > Standalone MSBuild > Mono's MSBuild
# Find dotnet CLI
dotnet_cli = find_dotnet_cli()
if dotnet_cli:
return ToolsLocation(dotnet_cli=dotnet_cli)
# Find standalone MSBuild
if os.name == "nt":
msbuild_standalone = find_msbuild_standalone_windows()
if msbuild_standalone:
return ToolsLocation(msbuild_standalone=msbuild_standalone)
if mono_prefix:
# Find Mono's MSBuild
if os.name == "nt":
msbuild_mono = find_msbuild_mono_windows(mono_prefix)
if msbuild_mono:
return ToolsLocation(msbuild_mono=msbuild_mono)
else:
msbuild_mono = find_msbuild_mono_unix()
if msbuild_mono:
return ToolsLocation(msbuild_mono=msbuild_mono)
return None
def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: [str] = None):
if msbuild_args is None:
msbuild_args = []
using_msbuild_mono = False
# Preference order: dotnet CLI > Standalone MSBuild > Mono's MSBuild
if tools.dotnet_cli:
args = [tools.dotnet_cli, "msbuild"]
elif tools.msbuild_standalone:
args = [tools.msbuild_standalone]
elif tools.msbuild_mono:
args = [tools.msbuild_mono]
using_msbuild_mono = True
else:
raise RuntimeError("Path to MSBuild or dotnet CLI not provided.")
args += [sln]
if len(msbuild_args) > 0:
args += msbuild_args
print("Running MSBuild: ", " ".join(shlex.quote(arg) for arg in args), flush=True)
msbuild_env = os.environ.copy()
# Needed when running from Developer Command Prompt for VS
if "PLATFORM" in msbuild_env:
del msbuild_env["PLATFORM"]
if using_msbuild_mono:
# The (Csc/Vbc/Fsc)ToolExe environment variables are required when
# building with Mono's MSBuild. They must point to the batch files
# in Mono's bin directory to make sure they are executed with Mono.
msbuild_env.update(
{
"CscToolExe": os.path.join(tools.mono_bin_dir, "csc.bat"),
"VbcToolExe": os.path.join(tools.mono_bin_dir, "vbc.bat"),
"FscToolExe": os.path.join(tools.mono_bin_dir, "fsharpc.bat"),
}
)
return subprocess.call(args, env=msbuild_env)
def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local):
target_filenames = [
"GodotSharp.dll",
"GodotSharp.pdb",
"GodotSharp.xml",
"GodotSharpEditor.dll",
"GodotSharpEditor.pdb",
"GodotSharpEditor.xml",
"GodotPlugins.dll",
"GodotPlugins.pdb",
"GodotPlugins.runtimeconfig.json",
]
for build_config in ["Debug", "Release"]:
editor_api_dir = os.path.join(output_dir, "GodotSharp", "Api", build_config)
targets = [os.path.join(editor_api_dir, filename) for filename in target_filenames]
args = ["/restore", "/t:Build", "/p:Configuration=" + build_config, "/p:NoWarn=1591"]
if push_nupkgs_local:
args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
sln = os.path.join(module_dir, "glue/GodotSharp/GodotSharp.sln")
exit_code = run_msbuild(
msbuild_tool,
sln=sln,
msbuild_args=args,
)
if exit_code != 0:
return exit_code
# Copy targets
core_src_dir = os.path.abspath(os.path.join(sln, os.pardir, "GodotSharp", "bin", build_config))
editor_src_dir = os.path.abspath(os.path.join(sln, os.pardir, "GodotSharpEditor", "bin", build_config))
plugins_src_dir = os.path.abspath(os.path.join(sln, os.pardir, "GodotPlugins", "bin", build_config, "net6.0"))
if not os.path.isdir(editor_api_dir):
assert not os.path.isfile(editor_api_dir)
os.makedirs(editor_api_dir)
def copy_target(target_path):
from shutil import copy
filename = os.path.basename(target_path)
src_path = os.path.join(core_src_dir, filename)
if not os.path.isfile(src_path):
src_path = os.path.join(editor_src_dir, filename)
if not os.path.isfile(src_path):
src_path = os.path.join(plugins_src_dir, filename)
print(f"Copying assembly to {target_path}...")
copy(src_path, target_path)
for scons_target in targets:
copy_target(scons_target)
return 0
def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, push_nupkgs_local):
# Godot API
exit_code = build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local)
if exit_code != 0:
return exit_code
# GodotTools
sln = os.path.join(module_dir, "editor/GodotTools/GodotTools.sln")
args = ["/restore", "/t:Build", "/p:Configuration=" + ("Debug" if dev_debug else "Release")] + (
["/p:GodotPlatform=" + godot_platform] if godot_platform else []
)
if push_nupkgs_local:
args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args)
if exit_code != 0:
return exit_code
# Godot.NET.Sdk
args = ["/restore", "/t:Build", "/p:Configuration=Release"]
if push_nupkgs_local:
args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
sln = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln")
exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args)
if exit_code != 0:
return exit_code
return 0
def main():
import argparse
import sys
parser = argparse.ArgumentParser(description="Builds all Godot .NET solutions")
parser.add_argument("--godot-output-dir", type=str, required=True)
parser.add_argument(
"--dev-debug",
action="store_true",
default=False,
help="Build GodotTools and Godot.NET.Sdk with 'Configuration=Debug'",
)
parser.add_argument("--godot-platform", type=str, default="")
parser.add_argument("--mono-prefix", type=str, default="")
parser.add_argument("--push-nupkgs-local", type=str, default="")
args = parser.parse_args()
this_script_dir = os.path.dirname(os.path.realpath(__file__))
module_dir = os.path.abspath(os.path.join(this_script_dir, os.pardir))
output_dir = os.path.abspath(args.godot_output_dir)
msbuild_tool = find_any_msbuild_tool(args.mono_prefix)
if msbuild_tool is None:
print("Unable to find MSBuild")
sys.exit(1)
exit_code = build_all(
msbuild_tool,
module_dir,
output_dir,
args.godot_platform,
args.dev_debug,
args.push_nupkgs_local,
)
sys.exit(exit_code)
if __name__ == "__main__":
main()