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Rémi Verschelde 092f84642c Rename voice_set_volume argument to p_volume to avoid confusion
This argument is indeed expected to be a volume on a linear scale (not dB),
typically from 0.0 to 1.0, though it can go higher than 1.0.
2015-09-26 22:43:34 +02:00
bin Made RegEx API similar to old version 2015-07-24 14:09:39 +01:00
core Fix some copy-paste mistakes in linear/db volume functions 2015-09-26 21:06:12 +02:00
demos Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
doc Merge pull request #2534 from eska014/unpress-hidden-buttons 2015-09-26 00:53:38 -03:00
drivers Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
main Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-24 18:07:13 -03:00
modules Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
platform Rename voice_set_volume argument to p_volume to avoid confusion 2015-09-26 22:43:34 +02:00
scene Fix default/filter/* parsing in _get 2015-09-26 21:06:12 +02:00
servers Rename voice_set_volume argument to p_volume to avoid confusion 2015-09-26 22:43:34 +02:00
tools Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-24 18:07:13 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitignore Hide projects folder. 2015-06-19 21:42:11 -06:00
.travis.yml
Doxyfile Forgot this. It points Doxyfile to the logo without text. 2015-05-10 14:41:35 -06:00
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo_small.png Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 2015-05-10 14:36:58 -06:00
logo.png
makerel.bat new space shooter demo 2015-06-11 10:00:48 -03:00
methods.py merges from okam repo 2015-03-03 14:39:13 -03:00
README.md Put this back to fix web page.Will have to figure something else for mainpage in doxygen. 2015-05-17 06:40:08 -06:00
SConstruct fix build issue with ssl, closes #2384 2015-08-23 20:54:13 -03:00
version.py **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced