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3f335ce3d4
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
128 lines
4.2 KiB
C++
128 lines
4.2 KiB
C++
/*************************************************************************/
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/* video_player.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef VIDEO_PLAYER_H
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#define VIDEO_PLAYER_H
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#include "scene/gui/control.h"
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#include "scene/resources/video_stream.h"
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#include "servers/audio/audio_rb_resampler.h"
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#include "servers/audio_server.h"
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class VideoPlayer : public Control {
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GDCLASS(VideoPlayer, Control);
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struct Output {
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AudioFrame vol;
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int bus_index;
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Viewport *viewport; //pointer only used for reference to previous mix
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};
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Ref<VideoStreamPlayback> playback;
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Ref<VideoStream> stream;
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int sp_get_channel_count() const;
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bool mix(AudioFrame *p_buffer, int p_frames);
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RID stream_rid;
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Ref<ImageTexture> texture;
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AudioRBResampler resampler;
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Vector<AudioFrame> mix_buffer;
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int wait_resampler, wait_resampler_limit;
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bool paused;
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bool autoplay;
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float volume;
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double last_audio_time;
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bool expand;
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bool loops;
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int buffering_ms;
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int audio_track;
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int bus_index;
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StringName bus;
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void _mix_audio();
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static int _audio_mix_callback(void *p_udata, const float *p_data, int p_frames);
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static void _mix_audios(void *p_self);
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protected:
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static void _bind_methods();
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void _notification(int p_notification);
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void _validate_property(PropertyInfo &p_property) const;
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public:
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Size2 get_minimum_size() const;
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void set_expand(bool p_expand);
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bool has_expand() const;
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Ref<Texture2D> get_video_texture() const;
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void set_stream(const Ref<VideoStream> &p_stream);
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Ref<VideoStream> get_stream() const;
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void play();
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void stop();
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bool is_playing() const;
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void set_paused(bool p_paused);
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bool is_paused() const;
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void set_volume(float p_vol);
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float get_volume() const;
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void set_volume_db(float p_db);
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float get_volume_db() const;
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String get_stream_name() const;
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float get_stream_position() const;
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void set_stream_position(float p_position);
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void set_autoplay(bool p_enable);
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bool has_autoplay() const;
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void set_audio_track(int p_track);
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int get_audio_track() const;
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void set_buffering_msec(int p_msec);
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int get_buffering_msec() const;
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void set_bus(const StringName &p_bus);
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StringName get_bus() const;
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VideoPlayer();
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~VideoPlayer();
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};
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#endif // VIDEO_PLAYER_H
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