mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 09:52:18 +08:00
33b5c57199
- Renames PackedIntArray to PackedInt32Array. - Renames PackedFloatArray to PackedFloat32Array. - Adds PackedInt64Array and PackedFloat64Array. - Renames Variant::REAL to Variant::FLOAT for consistency. Packed arrays are for storing large amount of data and creating stuff like meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of memory. That said, many users requested the ability to have 64 bits packed arrays for their games, so this is just an optional added type. For Variant, the float datatype is always 64 bits, and exposed as `float`. We still have `real_t` which is the datatype that can change from 32 to 64 bits depending on a compile flag (not entirely working right now, but that's the idea). It affects math related datatypes and code only. Neither Variant nor PackedArray make use of real_t, which is only intended for math precision, so the term is removed from there to keep only float.
514 lines
14 KiB
C++
514 lines
14 KiB
C++
/*************************************************************************/
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/* video_player.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "video_player.h"
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#include "scene/scene_string_names.h"
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#include "core/os/os.h"
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#include "servers/audio_server.h"
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int VideoPlayer::sp_get_channel_count() const {
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if (playback.is_null()) {
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return 0;
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}
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return playback->get_channels();
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}
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bool VideoPlayer::mix(AudioFrame *p_buffer, int p_frames) {
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// Check the amount resampler can really handle.
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// If it cannot, wait "wait_resampler_phase_limit" times.
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// This mechanism contributes to smoother pause/unpause operation.
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if (p_frames <= resampler.get_num_of_ready_frames() ||
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wait_resampler_limit <= wait_resampler) {
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wait_resampler = 0;
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return resampler.mix(p_buffer, p_frames);
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}
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wait_resampler++;
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return false;
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}
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// Called from main thread (eg VideoStreamPlaybackWebm::update)
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int VideoPlayer::_audio_mix_callback(void *p_udata, const float *p_data, int p_frames) {
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ERR_FAIL_NULL_V(p_udata, 0);
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ERR_FAIL_NULL_V(p_data, 0);
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VideoPlayer *vp = (VideoPlayer *)p_udata;
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int todo = MIN(vp->resampler.get_writer_space(), p_frames);
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float *wb = vp->resampler.get_write_buffer();
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int c = vp->resampler.get_channel_count();
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for (int i = 0; i < todo * c; i++) {
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wb[i] = p_data[i];
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}
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vp->resampler.write(todo);
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return todo;
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}
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void VideoPlayer::_mix_audios(void *p_self) {
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ERR_FAIL_NULL(p_self);
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reinterpret_cast<VideoPlayer *>(p_self)->_mix_audio();
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}
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// Called from audio thread
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void VideoPlayer::_mix_audio() {
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if (!stream.is_valid()) {
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return;
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}
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if (!playback.is_valid() || !playback->is_playing() || playback->is_paused()) {
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return;
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}
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AudioFrame *buffer = mix_buffer.ptrw();
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int buffer_size = mix_buffer.size();
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// Resample
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if (!mix(buffer, buffer_size))
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return;
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AudioFrame vol = AudioFrame(volume, volume);
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int cc = AudioServer::get_singleton()->get_channel_count();
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if (cc == 1) {
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AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
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ERR_FAIL_COND(!target);
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for (int j = 0; j < buffer_size; j++) {
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target[j] += buffer[j] * vol;
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}
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} else {
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AudioFrame *targets[4];
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for (int k = 0; k < cc; k++) {
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targets[k] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, k);
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ERR_FAIL_COND(!targets[k]);
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}
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for (int j = 0; j < buffer_size; j++) {
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AudioFrame frame = buffer[j] * vol;
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for (int k = 0; k < cc; k++) {
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targets[k][j] += frame;
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}
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}
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}
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}
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void VideoPlayer::_notification(int p_notification) {
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switch (p_notification) {
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case NOTIFICATION_ENTER_TREE: {
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AudioServer::get_singleton()->add_callback(_mix_audios, this);
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if (stream.is_valid() && autoplay && !Engine::get_singleton()->is_editor_hint()) {
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play();
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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AudioServer::get_singleton()->remove_callback(_mix_audios, this);
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} break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
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if (stream.is_null() || paused || playback.is_null() || !playback->is_playing())
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return;
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double audio_time = USEC_TO_SEC(OS::get_singleton()->get_ticks_usec());
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double delta = last_audio_time == 0 ? 0 : audio_time - last_audio_time;
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last_audio_time = audio_time;
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if (delta == 0)
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return;
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playback->update(delta); // playback->is_playing() returns false in the last video frame
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if (!playback->is_playing()) {
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emit_signal(SceneStringNames::get_singleton()->finished);
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}
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} break;
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case NOTIFICATION_DRAW: {
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if (texture.is_null())
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return;
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if (texture->get_width() == 0)
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return;
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Size2 s = expand ? get_size() : texture->get_size();
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draw_texture_rect(texture, Rect2(Point2(), s), false);
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} break;
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};
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};
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Size2 VideoPlayer::get_minimum_size() const {
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if (!expand && !texture.is_null())
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return texture->get_size();
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else
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return Size2();
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}
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void VideoPlayer::set_expand(bool p_expand) {
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expand = p_expand;
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update();
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minimum_size_changed();
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}
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bool VideoPlayer::has_expand() const {
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return expand;
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}
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void VideoPlayer::set_stream(const Ref<VideoStream> &p_stream) {
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stop();
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AudioServer::get_singleton()->lock();
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mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
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AudioServer::get_singleton()->unlock();
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stream = p_stream;
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if (stream.is_valid()) {
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stream->set_audio_track(audio_track);
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playback = stream->instance_playback();
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} else {
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playback = Ref<VideoStreamPlayback>();
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}
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if (!playback.is_null()) {
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playback->set_loop(loops);
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playback->set_paused(paused);
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texture = playback->get_texture();
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const int channels = playback->get_channels();
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AudioServer::get_singleton()->lock();
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if (channels > 0)
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resampler.setup(channels, playback->get_mix_rate(), AudioServer::get_singleton()->get_mix_rate(), buffering_ms, 0);
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else
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resampler.clear();
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AudioServer::get_singleton()->unlock();
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if (channels > 0)
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playback->set_mix_callback(_audio_mix_callback, this);
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} else {
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texture.unref();
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AudioServer::get_singleton()->lock();
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resampler.clear();
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AudioServer::get_singleton()->unlock();
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}
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update();
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if (!expand) {
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minimum_size_changed();
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}
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};
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Ref<VideoStream> VideoPlayer::get_stream() const {
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return stream;
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};
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void VideoPlayer::play() {
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ERR_FAIL_COND(!is_inside_tree());
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if (playback.is_null())
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return;
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playback->stop();
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playback->play();
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set_process_internal(true);
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// AudioServer::get_singleton()->stream_set_active(stream_rid,true);
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// AudioServer::get_singleton()->stream_set_volume_scale(stream_rid,volume);
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last_audio_time = 0;
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};
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void VideoPlayer::stop() {
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if (!is_inside_tree())
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return;
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if (playback.is_null())
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return;
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playback->stop();
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// AudioServer::get_singleton()->stream_set_active(stream_rid,false);
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resampler.flush();
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set_process_internal(false);
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last_audio_time = 0;
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};
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bool VideoPlayer::is_playing() const {
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if (playback.is_null())
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return false;
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return playback->is_playing();
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};
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void VideoPlayer::set_paused(bool p_paused) {
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paused = p_paused;
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if (playback.is_valid()) {
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playback->set_paused(p_paused);
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set_process_internal(!p_paused);
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};
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last_audio_time = 0;
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};
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bool VideoPlayer::is_paused() const {
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return paused;
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}
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void VideoPlayer::set_buffering_msec(int p_msec) {
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buffering_ms = p_msec;
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}
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int VideoPlayer::get_buffering_msec() const {
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return buffering_ms;
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}
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void VideoPlayer::set_audio_track(int p_track) {
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audio_track = p_track;
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}
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int VideoPlayer::get_audio_track() const {
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return audio_track;
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}
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void VideoPlayer::set_volume(float p_vol) {
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volume = p_vol;
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};
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float VideoPlayer::get_volume() const {
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return volume;
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};
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void VideoPlayer::set_volume_db(float p_db) {
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if (p_db < -79)
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set_volume(0);
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else
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set_volume(Math::db2linear(p_db));
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};
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float VideoPlayer::get_volume_db() const {
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if (volume == 0)
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return -80;
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else
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return Math::linear2db(volume);
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};
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String VideoPlayer::get_stream_name() const {
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if (stream.is_null())
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return "<No Stream>";
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return stream->get_name();
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};
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float VideoPlayer::get_stream_position() const {
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if (playback.is_null())
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return 0;
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return playback->get_playback_position();
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};
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void VideoPlayer::set_stream_position(float p_position) {
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if (playback.is_valid())
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playback->seek(p_position);
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}
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Ref<Texture2D> VideoPlayer::get_video_texture() const {
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if (playback.is_valid())
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return playback->get_texture();
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return Ref<Texture2D>();
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}
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void VideoPlayer::set_autoplay(bool p_enable) {
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autoplay = p_enable;
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};
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bool VideoPlayer::has_autoplay() const {
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return autoplay;
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};
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void VideoPlayer::set_bus(const StringName &p_bus) {
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//if audio is active, must lock this
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AudioServer::get_singleton()->lock();
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bus = p_bus;
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AudioServer::get_singleton()->unlock();
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}
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StringName VideoPlayer::get_bus() const {
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for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
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if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
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return bus;
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}
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}
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return "Master";
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}
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void VideoPlayer::_validate_property(PropertyInfo &p_property) const {
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if (p_property.name == "bus") {
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String options;
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for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
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if (i > 0)
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options += ",";
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String name = AudioServer::get_singleton()->get_bus_name(i);
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options += name;
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}
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p_property.hint_string = options;
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}
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}
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void VideoPlayer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_stream", "stream"), &VideoPlayer::set_stream);
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ClassDB::bind_method(D_METHOD("get_stream"), &VideoPlayer::get_stream);
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ClassDB::bind_method(D_METHOD("play"), &VideoPlayer::play);
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ClassDB::bind_method(D_METHOD("stop"), &VideoPlayer::stop);
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ClassDB::bind_method(D_METHOD("is_playing"), &VideoPlayer::is_playing);
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ClassDB::bind_method(D_METHOD("set_paused", "paused"), &VideoPlayer::set_paused);
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ClassDB::bind_method(D_METHOD("is_paused"), &VideoPlayer::is_paused);
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ClassDB::bind_method(D_METHOD("set_volume", "volume"), &VideoPlayer::set_volume);
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ClassDB::bind_method(D_METHOD("get_volume"), &VideoPlayer::get_volume);
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ClassDB::bind_method(D_METHOD("set_volume_db", "db"), &VideoPlayer::set_volume_db);
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ClassDB::bind_method(D_METHOD("get_volume_db"), &VideoPlayer::get_volume_db);
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ClassDB::bind_method(D_METHOD("set_audio_track", "track"), &VideoPlayer::set_audio_track);
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ClassDB::bind_method(D_METHOD("get_audio_track"), &VideoPlayer::get_audio_track);
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ClassDB::bind_method(D_METHOD("get_stream_name"), &VideoPlayer::get_stream_name);
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ClassDB::bind_method(D_METHOD("set_stream_position", "position"), &VideoPlayer::set_stream_position);
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ClassDB::bind_method(D_METHOD("get_stream_position"), &VideoPlayer::get_stream_position);
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ClassDB::bind_method(D_METHOD("set_autoplay", "enabled"), &VideoPlayer::set_autoplay);
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ClassDB::bind_method(D_METHOD("has_autoplay"), &VideoPlayer::has_autoplay);
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ClassDB::bind_method(D_METHOD("set_expand", "enable"), &VideoPlayer::set_expand);
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ClassDB::bind_method(D_METHOD("has_expand"), &VideoPlayer::has_expand);
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ClassDB::bind_method(D_METHOD("set_buffering_msec", "msec"), &VideoPlayer::set_buffering_msec);
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ClassDB::bind_method(D_METHOD("get_buffering_msec"), &VideoPlayer::get_buffering_msec);
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ClassDB::bind_method(D_METHOD("set_bus", "bus"), &VideoPlayer::set_bus);
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ClassDB::bind_method(D_METHOD("get_bus"), &VideoPlayer::get_bus);
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ClassDB::bind_method(D_METHOD("get_video_texture"), &VideoPlayer::get_video_texture);
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ADD_SIGNAL(MethodInfo("finished"));
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ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_track", PROPERTY_HINT_RANGE, "0,128,1"), "set_audio_track", "get_audio_track");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "VideoStream"), "set_stream", "get_stream");
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//ADD_PROPERTY( PropertyInfo(Variant::BOOL, "stream/loop"), "set_loop", "has_loop") ;
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01"), "set_volume_db", "get_volume_db");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume", PROPERTY_HINT_EXP_RANGE, "0,15,0.01", 0), "set_volume", "get_volume");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "has_autoplay");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_paused", "is_paused");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "buffering_msec", PROPERTY_HINT_RANGE, "10,1000"), "set_buffering_msec", "get_buffering_msec");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stream_position", PROPERTY_HINT_RANGE, "0,1280000,0.1", 0), "set_stream_position", "get_stream_position");
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
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}
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VideoPlayer::VideoPlayer() {
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volume = 1;
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loops = false;
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paused = false;
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autoplay = false;
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expand = true;
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audio_track = 0;
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bus_index = 0;
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buffering_ms = 500;
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// internal_stream.player=this;
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// stream_rid=AudioServer::get_singleton()->audio_stream_create(&internal_stream);
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last_audio_time = 0;
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wait_resampler = 0;
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wait_resampler_limit = 2;
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};
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VideoPlayer::~VideoPlayer() {
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// if (stream_rid.is_valid())
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// AudioServer::get_singleton()->free(stream_rid);
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resampler.clear(); //Not necessary here, but make in consistent with other "stream_player" classes
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};
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