godot/scene/gui
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
..
base_button.cpp Open sub-windows as embedded if the OS does not support them 2020-03-26 15:49:43 +01:00
base_button.h
box_container.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
box_container.h
button.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
button.h
center_container.cpp
center_container.h
check_box.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
check_box.h
check_button.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
check_button.h
color_picker.cpp Popups have also been converted to windows 2020-03-26 15:49:44 +01:00
color_picker.h
color_rect.cpp
color_rect.h
container.cpp
container.h
control.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
control.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
dialogs.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
dialogs.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
file_dialog.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
file_dialog.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
gradient_edit.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
gradient_edit.h
graph_edit.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
graph_edit.h
graph_node.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
graph_node.h
grid_container.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
grid_container.h
item_list.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
item_list.h
label.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
label.h
line_edit.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
line_edit.h
link_button.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
link_button.h
margin_container.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
margin_container.h
menu_button.cpp Fixes to X11, still pretty broken 2020-03-26 15:50:00 +01:00
menu_button.h
nine_patch_rect.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
nine_patch_rect.h
option_button.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
option_button.h
panel_container.cpp Reworked tooltips to use the popup system. 2020-03-26 15:49:45 +01:00
panel_container.h
panel.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
panel.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
popup_menu.cpp Popups have also been converted to windows 2020-03-26 15:49:44 +01:00
popup_menu.h Popups have also been converted to windows 2020-03-26 15:49:44 +01:00
popup.cpp Reworked tooltips to use the popup system. 2020-03-26 15:49:45 +01:00
popup.h Popups have also been converted to windows 2020-03-26 15:49:44 +01:00
progress_bar.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
progress_bar.h
range.cpp
range.h
reference_rect.cpp
reference_rect.h
rich_text_effect.cpp
rich_text_effect.h
rich_text_label.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
rich_text_label.h
scroll_bar.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
scroll_bar.h
scroll_container.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
scroll_container.h
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
separator.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
separator.h
shortcut.cpp
shortcut.h Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
slider.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
slider.h
spin_box.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
spin_box.h
split_container.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
split_container.h
tab_container.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
tab_container.h
tabs.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
tabs.h
text_edit.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
text_edit.h
texture_button.cpp
texture_button.h
texture_progress.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
texture_progress.h
texture_rect.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
texture_rect.h
tool_button.cpp
tool_button.h
tree.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
tree.h Popups have also been converted to windows 2020-03-26 15:49:44 +01:00
video_player.cpp
video_player.h
viewport_container.cpp Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
viewport_container.h