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animated_sprite_2d.cpp
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
animated_sprite_2d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
area_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
area_2d.h
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
audio_stream_player_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
audio_stream_player_2d.h
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back_buffer_copy.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
back_buffer_copy.h
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camera_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
camera_2d.h
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Added a Window node, and made it the scene root.
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2020-03-26 15:49:38 +01:00 |
canvas_modulate.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
canvas_modulate.h
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collision_object_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
collision_object_2d.h
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collision_polygon_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
collision_polygon_2d.h
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
collision_shape_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
collision_shape_2d.h
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cpu_particles_2d.cpp
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
cpu_particles_2d.h
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Reimplement Mutex with C++'s <mutex>
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2020-02-26 20:40:10 +01:00 |
gpu_particles_2d.cpp
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
gpu_particles_2d.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
joints_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
joints_2d.h
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light_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
light_2d.h
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Modified light rendering to make it more compatible.
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2020-02-11 11:53:28 +01:00 |
light_occluder_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
light_occluder_2d.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
line_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
line_2d.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
line_builder.cpp
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line_builder.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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multimesh_instance_2d.cpp
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multimesh_instance_2d.h
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navigation_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
navigation_2d.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
navigation_agent_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
navigation_agent_2d.h
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation_obstacle_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
navigation_obstacle_2d.h
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation_region_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
navigation_region_2d.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
node_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
node_2d.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
parallax_layer.h
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path_2d.cpp
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Signals: Port connect calls to use callable_mp
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2020-02-28 14:24:09 +01:00 |
path_2d.h
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physics_body_2d.cpp
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
physics_body_2d.h
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More server renames for consistency after #37361
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2020-03-28 13:20:48 +01:00 |
polygon_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
polygon_2d.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
position_2d.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
position_2d.h
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ray_cast_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
ray_cast_2d.h
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remote_transform_2d.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
remote_transform_2d.h
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SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
skeleton_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
skeleton_2d.h
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sprite_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
sprite_2d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
tile_map.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
tile_map.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
touch_screen_button.cpp
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Refactored input, goes all via windows now.
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2020-03-26 15:49:39 +01:00 |
touch_screen_button.h
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visibility_notifier_2d.cpp
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
visibility_notifier_2d.h
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y_sort.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
y_sort.h
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