godot/scene/2d
Rémi Verschelde f3c74afd28
Merge pull request #37436 from akien-mga/doc-node-renames
doc: Update classref with node renames
2020-03-30 20:32:11 +02:00
..
animated_sprite_2d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
animated_sprite_2d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
area_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
area_2d.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
audio_stream_player_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
audio_stream_player_2d.h
back_buffer_copy.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
back_buffer_copy.h
camera_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
camera_2d.h Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
canvas_modulate.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
canvas_modulate.h
collision_object_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
collision_object_2d.h
collision_polygon_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
collision_polygon_2d.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
collision_shape_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
collision_shape_2d.h
cpu_particles_2d.cpp doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
cpu_particles_2d.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
gpu_particles_2d.cpp doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
gpu_particles_2d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
joints_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
joints_2d.h
light_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
light_2d.h Modified light rendering to make it more compatible. 2020-02-11 11:53:28 +01:00
light_occluder_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
light_occluder_2d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
line_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
line_2d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
navigation_2d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
navigation_agent_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
navigation_agent_2d.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_obstacle_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
navigation_obstacle_2d.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_region_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
navigation_region_2d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
node_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
node_2d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
parallax_layer.h
path_2d.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
path_2d.h
physics_body_2d.cpp doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
physics_body_2d.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
polygon_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
polygon_2d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
position_2d.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
position_2d.h
ray_cast_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
ray_cast_2d.h
remote_transform_2d.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
remote_transform_2d.h
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
skeleton_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
skeleton_2d.h
sprite_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
sprite_2d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
tile_map.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
tile_map.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
touch_screen_button.cpp Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
touch_screen_button.h
visibility_notifier_2d.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
visibility_notifier_2d.h
y_sort.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
y_sort.h