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09185d76ac
godot
/
servers
/
rendering
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Yuri Roubinsky
09185d76ac
Rename shader hint
filter_aniso
to
filter_anisotropy
2021-12-15 13:18:32 +03:00
..
renderer_rd
Rename
hint_aniso
to
hint_anisotropy
in the shader language
2021-12-10 17:41:17 +01:00
rasterizer_dummy.h
renderer_canvas_cull.cpp
Add a double-precision editor build to CI
2021-12-09 09:52:48 -06:00
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_scene_cull.cpp
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_scene.cpp
renderer_scene.h
renderer_storage.cpp
renderer_storage.h
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp
Use
WARN_PRINT_ONCE()
for FSR-related warning messages
2021-11-25 22:47:11 +01:00
renderer_viewport.h
rendering_device_binds.cpp
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
rendering_device_binds.h
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
rendering_device.cpp
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
rendering_device.h
rendering_server_default.cpp
rendering_server_default.h
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_language.cpp
Rename shader hint
filter_aniso
to
filter_anisotropy
2021-12-15 13:18:32 +03:00
shader_language.h
Rename shader hint
filter_aniso
to
filter_anisotropy
2021-12-15 13:18:32 +03:00
shader_types.cpp
Merge pull request
#55431
from Chaosus/shader_fix_constants
2021-11-30 19:40:52 +01:00
shader_types.h
shader_warnings.cpp
Allow using empty statements in the shader, added formatting warning
2021-12-01 11:52:25 +03:00
shader_warnings.h
Allow using empty statements in the shader, added formatting warning
2021-12-01 11:52:25 +03:00