godot/platform/android
Thaddeus Crews 07e759b74a
Merge pull request #97771 from dsnopek/openxr-linux-egl
OpenXR: Add support for Wayland on Linux
2024-10-25 13:04:08 -05:00
..
api Remove the restriction on supported types for Godot Android plugins 2024-09-29 14:32:10 -07:00
doc_classes Update documentation for Android immersive mode 2024-10-22 22:55:43 +05:30
export Don't include core/io/image.h in core/os/os.h 2024-10-18 19:04:19 +03:00
java Fix Android app permissions for SDK levels earlier than 28 2024-10-16 12:47:18 +02:00
plugin Remove the restriction on supported types for Godot Android plugins 2024-09-29 14:32:10 -07:00
android_input_handler.cpp
android_input_handler.h
android_keys_utils.cpp
android_keys_utils.h
audio_driver_opensl.cpp
audio_driver_opensl.h
detect.py Merge pull request #97555 from dustdfg/platform_methods/extract_validate_arch 2024-10-25 13:03:48 -05:00
dir_access_jandroid.cpp Update the GodotHost interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00
dir_access_jandroid.h Update the GodotHost interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00
display_server_android.cpp Merge pull request #97771 from dsnopek/openxr-linux-egl 2024-10-25 13:04:08 -05:00
display_server_android.h [DisplayServer] Implement has_hardware_keyboard method for Android and iOS. 2024-10-02 20:09:48 +03:00
file_access_android.cpp Reduce code duplication in FileAccess 2024-09-01 12:39:32 +02:00
file_access_android.h Reduce code duplication in FileAccess 2024-09-01 12:39:32 +02:00
file_access_filesystem_jandroid.cpp Reduce code duplication in FileAccess 2024-09-01 12:39:32 +02:00
file_access_filesystem_jandroid.h Reduce code duplication in FileAccess 2024-09-01 12:39:32 +02:00
java_class_wrapper.cpp Remove the restriction on supported types for Godot Android plugins 2024-09-29 14:32:10 -07:00
java_godot_io_wrapper.cpp [DisplayServer] Implement has_hardware_keyboard method for Android and iOS. 2024-10-02 20:09:48 +03:00
java_godot_io_wrapper.h [DisplayServer] Implement has_hardware_keyboard method for Android and iOS. 2024-10-02 20:09:48 +03:00
java_godot_lib_jni.cpp Remove the restriction on supported types for Godot Android plugins 2024-09-29 14:32:10 -07:00
java_godot_lib_jni.h Update the storage access handler logic to support accessing / retrieving contents with the assets:/ prefix 2024-08-26 11:16:37 -07:00
java_godot_view_wrapper.cpp
java_godot_view_wrapper.h
java_godot_wrapper.cpp Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic 2024-08-28 09:50:34 -07:00
java_godot_wrapper.h Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic 2024-08-28 09:50:34 -07:00
jni_utils.cpp Fix JavaClassWrapper so it actually works 2024-09-02 08:54:23 -05:00
jni_utils.h Fix JavaClassWrapper so it actually works 2024-09-02 08:54:23 -05:00
net_socket_android.cpp
net_socket_android.h
os_android.cpp Update the GodotHost interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00
os_android.h Update the GodotHost interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00
platform_config.h
platform_gl.h
README.md
rendering_context_driver_vulkan_android.cpp Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
rendering_context_driver_vulkan_android.h
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
string_android.h
thread_jandroid.cpp
thread_jandroid.h
tts_android.cpp
tts_android.h

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.