godot/platform/osx
Hein-Pieter van Braam 08f452d1a9 Fall back to GLES2 if GLES3 is not working
This adds a static is_viable() method to all rasterizers which has to be
called before initializing the rasterizer. This allows us to check what
rasterizer to use in OS::initialize together with the GL context
initialization.

This commit also adds a new project setting
"rendering/quality/driver/driver_fallback" which allows the creator of a
project to specify whether or not fallback to GLES2 is allowed. This
setting is ignored for the editor so the editor will always open even if
the project itself cannot run. This will hopefully reduce confusion for
users downloading projects from the internet.

We also no longer crash when GLES3 is not functioning on a platform.

This fixes #15324
2018-08-26 16:40:46 +02:00
..
export Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
crash_handler_osx.h
crash_handler_osx.mm Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
detect.py change framework name CoreMidi to CoreMIDI 2018-07-26 00:06:17 +08:00
dir_access_osx.h
dir_access_osx.mm
godot_main_osx.mm [macOS] Return exit code specified by OS.exit_code parameter. 2018-03-26 16:55:57 +03:00
joypad_osx.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
joypad_osx.h
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_osx.h Added a new MIDIDriver class 2018-07-21 09:09:42 -03:00
os_osx.mm Fall back to GLES2 if GLES3 is not working 2018-08-26 16:40:46 +02:00
platform_config.h add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
platform_osx_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
power_osx.cpp
power_osx.h
SCsub Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
sem_osx.cpp
sem_osx.h