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8de6405288
The UWP platform port was never ported to the Godot 4.0+ API, and it's now accumulating bitrot as it doesn't compile, and thus we no longer propagate platform changes in it. So we finally remove to acknowledge this state. There's still some interest in reviving the UWP port eventually, especially as support for Direct3D 12 will soon be merged, but when that happens it will be easiest to redo it from scratch.
27 lines
782 B
Python
27 lines
782 B
Python
import os
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import os.path
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def is_desktop(platform):
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return platform in ["windows", "macos", "linuxbsd", "haiku"]
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def is_unix_like(platform):
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return platform in ["macos", "linuxbsd", "android", "haiku", "ios"]
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def module_supports_tools_on(platform):
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return is_desktop(platform)
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def configure(env, env_mono):
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# is_android = env["platform"] == "android"
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# is_web = env["platform"] == "web"
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# is_ios = env["platform"] == "ios"
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# is_ios_sim = is_ios and env["arch"] in ["x86_32", "x86_64"]
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if env.editor_build:
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if not module_supports_tools_on(env["platform"]):
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raise RuntimeError("This module does not currently support building for this platform for editor builds.")
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env_mono.Append(CPPDEFINES=["GD_MONO_HOT_RELOAD"])
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