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3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
49 lines
1.7 KiB
XML
49 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Sky" inherits="Resource" category="Core" version="3.1">
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<brief_description>
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The base class for [PanoramaSky] and [ProceduralSky].
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</brief_description>
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<description>
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The base class for [PanoramaSky] and [ProceduralSky].
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="radiance_size" type="int" setter="set_radiance_size" getter="get_radiance_size" enum="Sky.RadianceSize">
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The Sky's radiance map size.
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The higher the radiance map size, the more detailed the lighting from the Sky will be.
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See RADIANCE_SIZE_* constants for values. Default size is RADIANCE_SIZE_512.
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</member>
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</members>
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<constants>
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<constant name="RADIANCE_SIZE_32" value="0" enum="RadianceSize">
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Radiance texture size is 32x32 pixels.
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</constant>
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<constant name="RADIANCE_SIZE_64" value="1" enum="RadianceSize">
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Radiance texture size is 64x64 pixels.
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</constant>
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<constant name="RADIANCE_SIZE_128" value="2" enum="RadianceSize">
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Radiance texture size is 128x128 pixels.
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</constant>
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<constant name="RADIANCE_SIZE_256" value="3" enum="RadianceSize">
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Radiance texture size is 256x256 pixels.
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</constant>
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<constant name="RADIANCE_SIZE_512" value="4" enum="RadianceSize">
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Radiance texture size is 512x512 pixels.
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</constant>
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<constant name="RADIANCE_SIZE_1024" value="5" enum="RadianceSize">
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Radiance texture size is 1024x1024 pixels.
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</constant>
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<constant name="RADIANCE_SIZE_2048" value="6" enum="RadianceSize">
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Radiance texture size is 2048x2048 pixels.
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</constant>
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<constant name="RADIANCE_SIZE_MAX" value="7" enum="RadianceSize">
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Radiance texture size is the largest size it can be.
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</constant>
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</constants>
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</class>
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