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3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
32 lines
1.4 KiB
XML
32 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Joint2D" inherits="Node2D" category="Core" version="3.1">
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<brief_description>
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Base node for all joint constraints in 2D physics.
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</brief_description>
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<description>
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Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="bias" type="float" setter="set_bias" getter="get_bias">
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When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint. Default value: [code]0[/code]
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</member>
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<member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision">
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If [code]true[/code] [member node_a] and [member node_b] can collide. Default value: [code]false[/code].
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</member>
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<member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a">
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The first body attached to the joint. Must derive from [PhysicsBody2D].
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</member>
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<member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b">
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The second body attached to the joint. Must derive from [PhysicsBody2D].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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