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e4213e66b2
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
185 lines
6.1 KiB
C++
185 lines
6.1 KiB
C++
/*************************************************************************/
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/* groups_editor.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "groups_editor.h"
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#include "editor_node.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/label.h"
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#include "scene/resources/packed_scene.h"
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void GroupsEditor::_add_group(const String &p_group) {
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if (!node)
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return;
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String name = group_name->get_text();
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if (name.strip_edges() == "")
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return;
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if (node->is_in_group(name))
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return;
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undo_redo->create_action(TTR("Add to Group"));
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undo_redo->add_do_method(node, "add_to_group", name, true);
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undo_redo->add_do_method(this, "update_tree");
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undo_redo->add_undo_method(node, "remove_from_group", name);
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undo_redo->add_undo_method(this, "update_tree");
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undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); //to force redraw of scene tree
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undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); //to force redraw of scene tree
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undo_redo->commit_action();
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group_name->clear();
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}
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void GroupsEditor::_remove_group(Object *p_item, int p_column, int p_id) {
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if (!node)
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return;
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TreeItem *ti = Object::cast_to<TreeItem>(p_item);
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if (!ti)
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return;
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String name = ti->get_text(0);
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undo_redo->create_action(TTR("Remove from Group"));
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undo_redo->add_do_method(node, "remove_from_group", name);
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undo_redo->add_do_method(this, "update_tree");
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undo_redo->add_undo_method(node, "add_to_group", name, true);
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undo_redo->add_undo_method(this, "update_tree");
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undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); //to force redraw of scene tree
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undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); //to force redraw of scene tree
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undo_redo->commit_action();
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}
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struct _GroupInfoComparator {
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bool operator()(const Node::GroupInfo &p_a, const Node::GroupInfo &p_b) const {
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return p_a.name.operator String() < p_b.name.operator String();
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}
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};
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void GroupsEditor::update_tree() {
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tree->clear();
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if (!node)
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return;
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List<Node::GroupInfo> groups;
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node->get_groups(&groups);
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groups.sort_custom<_GroupInfoComparator>();
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TreeItem *root = tree->create_item();
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for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) {
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Node::GroupInfo gi = E->get();
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if (!gi.persistent)
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continue;
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Node *n = node;
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bool can_be_deleted = true;
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while (n) {
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Ref<SceneState> ss = (n == EditorNode::get_singleton()->get_edited_scene()) ? n->get_scene_inherited_state() : n->get_scene_instance_state();
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if (ss.is_valid()) {
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int path = ss->find_node_by_path(n->get_path_to(node));
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if (path != -1) {
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if (ss->is_node_in_group(path, gi.name)) {
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can_be_deleted = false;
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}
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}
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}
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n = n->get_owner();
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}
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TreeItem *item = tree->create_item(root);
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item->set_text(0, gi.name);
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if (can_be_deleted) {
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item->add_button(0, get_icon("Remove", "EditorIcons"), 0);
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} else {
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item->set_selectable(0, false);
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}
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}
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}
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void GroupsEditor::set_current(Node *p_node) {
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node = p_node;
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update_tree();
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}
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void GroupsEditor::_bind_methods() {
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ClassDB::bind_method("_add_group", &GroupsEditor::_add_group);
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ClassDB::bind_method("_remove_group", &GroupsEditor::_remove_group);
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ClassDB::bind_method("update_tree", &GroupsEditor::update_tree);
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}
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GroupsEditor::GroupsEditor() {
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node = NULL;
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VBoxContainer *vbc = this;
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HBoxContainer *hbc = memnew(HBoxContainer);
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vbc->add_child(hbc);
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group_name = memnew(LineEdit);
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group_name->set_h_size_flags(SIZE_EXPAND_FILL);
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hbc->add_child(group_name);
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group_name->connect("text_entered", this, "_add_group");
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add = memnew(Button);
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add->set_text(TTR("Add"));
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hbc->add_child(add);
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add->connect("pressed", this, "_add_group", varray(String()));
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tree = memnew(Tree);
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tree->set_hide_root(true);
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tree->set_v_size_flags(SIZE_EXPAND_FILL);
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vbc->add_child(tree);
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tree->connect("button_pressed", this, "_remove_group");
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add_constant_override("separation", 3 * EDSCALE);
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}
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GroupsEditor::~GroupsEditor() {
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}
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