godot/doc/classes/InputEventWithModifiers.xml
Rémi Verschelde c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30 13:58:07 +02:00

34 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventWithModifiers" inherits="InputEvent" category="Core" version="3.2">
<brief_description>
Base class for keys events with modifiers.
</brief_description>
<description>
Contains keys events information with modifiers support like [code]Shift[/code] or [code]Alt[/code]. See [method Node._input].
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
</tutorials>
<methods>
</methods>
<members>
<member name="alt" type="bool" setter="set_alt" getter="get_alt" default="false">
State of the [code]Alt[/code] modifier.
</member>
<member name="command" type="bool" setter="set_command" getter="get_command" default="false">
State of the [code]Command[/code] modifier.
</member>
<member name="control" type="bool" setter="set_control" getter="get_control" default="false">
State of the [code]Ctrl[/code] modifier.
</member>
<member name="meta" type="bool" setter="set_metakey" getter="get_metakey" default="false">
State of the [code]Meta[/code] modifier.
</member>
<member name="shift" type="bool" setter="set_shift" getter="get_shift" default="false">
State of the [code]Shift[/code] modifier.
</member>
</members>
<constants>
</constants>
</class>