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67f441a09d
It isn't obvious whether you should add vertices in global coordinates, or local to the ImmediateGeometry Node.
111 lines
3.0 KiB
XML
111 lines
3.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ImmediateGeometry" inherits="GeometryInstance" category="Core" version="3.2">
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<brief_description>
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Draws simple geometry from code.
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</brief_description>
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<description>
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Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_sphere">
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<return type="void">
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</return>
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<argument index="0" name="lats" type="int">
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</argument>
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<argument index="1" name="lons" type="int">
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</argument>
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<argument index="2" name="radius" type="float">
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</argument>
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<argument index="3" name="add_uv" type="bool" default="true">
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</argument>
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<description>
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Simple helper to draw an UV sphere with given latitude, longitude and radius.
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</description>
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</method>
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<method name="add_vertex">
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<return type="void">
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</return>
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<argument index="0" name="position" type="Vector3">
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</argument>
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<description>
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Adds a vertex in local coordinate space with the currently set color/uv/etc.
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</description>
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</method>
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<method name="begin">
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<return type="void">
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</return>
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<argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType">
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</argument>
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<argument index="1" name="texture" type="Texture" default="null">
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</argument>
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<description>
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Begin drawing (and optionally pass a texture override). When done call [method end]. For more information on how this works, search for [code]glBegin()[/code] and [code]glEnd()[/code] references.
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For the type of primitive, see the [enum Mesh.PrimitiveType] enum.
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</description>
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</method>
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<method name="clear">
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<return type="void">
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</return>
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<description>
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Clears everything that was drawn using begin/end.
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</description>
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</method>
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<method name="end">
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<return type="void">
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</return>
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<description>
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Ends a drawing context and displays the results.
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</description>
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</method>
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<method name="set_color">
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<return type="void">
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</return>
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<argument index="0" name="color" type="Color">
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</argument>
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<description>
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The current drawing color.
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</description>
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</method>
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<method name="set_normal">
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<return type="void">
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</return>
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<argument index="0" name="normal" type="Vector3">
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</argument>
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<description>
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The next vertex's normal.
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</description>
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</method>
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<method name="set_tangent">
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<return type="void">
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</return>
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<argument index="0" name="tangent" type="Plane">
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</argument>
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<description>
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The next vertex's tangent (and binormal facing).
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</description>
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</method>
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<method name="set_uv">
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<return type="void">
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</return>
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<argument index="0" name="uv" type="Vector2">
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</argument>
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<description>
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The next vertex's UV.
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</description>
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</method>
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<method name="set_uv2">
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<return type="void">
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</return>
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<argument index="0" name="uv" type="Vector2">
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</argument>
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<description>
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The next vertex's second layer UV.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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