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01888ae7ab
99% of the time we shouldn't rely on the signal, we should use the notification instead. I left some comments in places where I couldn't quickly improve the code.
110 lines
4.7 KiB
C++
110 lines
4.7 KiB
C++
/**************************************************************************/
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/* editor_command_palette.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_COMMAND_PALETTE_H
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#define EDITOR_COMMAND_PALETTE_H
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#include "core/input/shortcut.h"
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#include "core/os/thread_safe.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tree.h"
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class EditorCommandPalette : public ConfirmationDialog {
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GDCLASS(EditorCommandPalette, ConfirmationDialog);
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static EditorCommandPalette *singleton;
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LineEdit *command_search_box = nullptr;
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Tree *search_options = nullptr;
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struct Command {
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Callable callable;
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String name;
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String shortcut;
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int last_used = 0; // Store time as int, because doubles have problems with text serialization.
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};
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struct CommandEntry {
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String key_name;
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String display_name;
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String shortcut_text;
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int last_used = 0;
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float score = 0;
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};
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struct CommandEntryComparator {
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_FORCE_INLINE_ bool operator()(const CommandEntry &A, const CommandEntry &B) const {
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return A.score > B.score;
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}
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};
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struct CommandHistoryComparator {
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_FORCE_INLINE_ bool operator()(const CommandEntry &A, const CommandEntry &B) const {
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if (A.last_used == B.last_used) {
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return A.display_name < B.display_name;
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} else {
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return A.last_used > B.last_used;
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}
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}
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};
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HashMap<String, Command> commands;
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HashMap<String, Pair<String, Ref<Shortcut>>> unregistered_shortcuts;
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List<String> command_keys;
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void _update_command_search(const String &search_text);
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float _score_path(const String &p_search, const String &p_path);
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void _sbox_input(const Ref<InputEvent> &p_ie);
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void _confirmed();
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void _add_command(String p_command_name, String p_key_name, Callable p_binded_action, String p_shortcut_text = "None");
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void _save_history() const;
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EditorCommandPalette();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void open_popup();
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void get_actions_list(List<String> *p_list) const;
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void add_command(String p_command_name, String p_key_name, Callable p_action, Vector<Variant> arguments, String p_shortcut_text = "None");
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void execute_command(const String &p_command_name);
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void register_shortcuts_as_command();
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Ref<Shortcut> add_shortcut_command(const String &p_command, const String &p_key, Ref<Shortcut> p_shortcut);
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void remove_command(String p_key_name);
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static EditorCommandPalette *get_singleton();
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};
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Ref<Shortcut> ED_SHORTCUT_AND_COMMAND(const String &p_path, const String &p_name, Key p_keycode = Key::NONE, String p_command = "");
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Ref<Shortcut> ED_SHORTCUT_ARRAY_AND_COMMAND(const String &p_path, const String &p_name, const PackedInt32Array &p_keycodes, String p_command = "");
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#endif // EDITOR_COMMAND_PALETTE_H
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