godot/core/math
Rémi Verschelde c1c76850cb
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
..
a_star.cpp
a_star.h
aabb.cpp
aabb.h
audio_frame.h
basis.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
basis.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
bvh_abb.h
bvh_cull.inc
bvh_debug.inc
bvh_integrity.inc
bvh_logic.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_misc.inc
bvh_pair.inc
bvh_public.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_refit.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_split.inc
bvh_structs.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_tree.h BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh.h
camera_matrix.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
camera_matrix.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
color_names.inc
color.cpp Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
color.h Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
convex_hull.cpp Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
convex_hull.h Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
delaunay_2d.h
delaunay_3d.h
disjoint_set.h
dynamic_bvh.cpp Fixed possible crash in DynamicBVH::optimize_incremental 2021-05-27 18:38:06 +03:00
dynamic_bvh.h
expression.cpp
expression.h
face3.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
face3.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
geometry_2d.cpp
geometry_2d.h
geometry_3d.cpp
geometry_3d.h
math_defs.h
math_fieldwise.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
math_fieldwise.h
math_funcs.cpp
math_funcs.h Merge pull request #48903 from Calinou/math-funcs-remove-old-msvc-ifdef 2021-05-21 00:35:48 +02:00
octree.h
plane.cpp
plane.h
quaternion.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
quaternion.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
quick_hull.cpp Style: Cleanup uses of double spaces between words 2021-06-07 11:03:08 +02:00
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h
SCsub
transform_2d.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
transform_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
transform_3d.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
transform_3d.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
triangle_mesh.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
vector2.h Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
vector3.cpp Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
vector3.h Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
vector3i.cpp Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
vector3i.h Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00