godot/platform
Matias N. Goldberg 0818408db5 Fix wrong Wayland path if building with opengl3=no
Godot checks if there's Vulkan or GLES3 support.
If no support is found, it shows an error message.

However the code for this error message is left out when building with
opengl3=no
2024-10-12 20:20:12 -03:00
..
android [DisplayServer] Implement has_hardware_keyboard method for Android and iOS. 2024-10-02 20:09:48 +03:00
ios Merge pull request #97570 from dustdfg/ios_macos/print_warning_instead_of_comments 2024-10-04 22:43:46 +02:00
linuxbsd Fix wrong Wayland path if building with opengl3=no 2024-10-12 20:20:12 -03:00
macos Merge pull request #97570 from dustdfg/ios_macos/print_warning_instead_of_comments 2024-10-04 22:43:46 +02:00
web [Web] Make audio bus fetching more resilient to errors 2024-10-02 11:24:57 -04:00
windows CI: Add MinGW/GCC build to Windows GHA 2024-10-10 10:10:55 -05:00
register_platform_apis.h
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00