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0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
386 lines
12 KiB
C++
386 lines
12 KiB
C++
/*************************************************************************/
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/* path_3d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "path_3d.h"
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#include "core/engine.h"
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#include "scene/scene_string_names.h"
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void Path3D::_notification(int p_what) {
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}
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void Path3D::_curve_changed() {
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if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
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update_gizmo();
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if (is_inside_tree()) {
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emit_signal("curve_changed");
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}
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// update the configuration warnings of all children of type PathFollow
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// previously used for PathFollowOriented (now enforced orientation is done in PathFollow)
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if (is_inside_tree()) {
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for (int i = 0; i < get_child_count(); i++) {
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PathFollow3D *child = Object::cast_to<PathFollow3D>(get_child(i));
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if (child) {
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child->update_configuration_warning();
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}
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}
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}
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}
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void Path3D::set_curve(const Ref<Curve3D> &p_curve) {
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if (curve.is_valid()) {
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curve->disconnect("changed", callable_mp(this, &Path3D::_curve_changed));
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}
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curve = p_curve;
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if (curve.is_valid()) {
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curve->connect("changed", callable_mp(this, &Path3D::_curve_changed));
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}
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_curve_changed();
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}
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Ref<Curve3D> Path3D::get_curve() const {
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return curve;
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}
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void Path3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Path3D::set_curve);
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ClassDB::bind_method(D_METHOD("get_curve"), &Path3D::get_curve);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve3D"), "set_curve", "get_curve");
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ADD_SIGNAL(MethodInfo("curve_changed"));
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}
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Path3D::Path3D() {
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set_curve(Ref<Curve3D>(memnew(Curve3D))); //create one by default
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}
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//////////////
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void PathFollow3D::_update_transform() {
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if (!path)
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return;
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Ref<Curve3D> c = path->get_curve();
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if (!c.is_valid())
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return;
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if (delta_offset == 0) {
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return;
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}
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float bl = c->get_baked_length();
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if (bl == 0.0) {
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return;
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}
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float bi = c->get_bake_interval();
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float o_next = offset + bi;
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if (loop) {
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o_next = Math::fposmod(o_next, bl);
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} else if (rotation_mode == ROTATION_ORIENTED && o_next >= bl) {
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o_next = bl;
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}
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Vector3 pos = c->interpolate_baked(offset, cubic);
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Transform t = get_transform();
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// Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases
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// will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
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if (rotation_mode == ROTATION_ORIENTED) {
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Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
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if (forward.length_squared() < CMP_EPSILON2)
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forward = Vector3(0, 0, 1);
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else
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forward.normalize();
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Vector3 up = c->interpolate_baked_up_vector(offset, true);
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if (o_next < offset) {
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Vector3 up1 = c->interpolate_baked_up_vector(o_next, true);
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Vector3 axis = up.cross(up1);
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if (axis.length_squared() < CMP_EPSILON2)
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axis = forward;
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else
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axis.normalize();
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up.rotate(axis, up.angle_to(up1) * 0.5f);
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}
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Vector3 scale = t.basis.get_scale();
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Vector3 sideways = up.cross(forward).normalized();
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up = forward.cross(sideways).normalized();
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t.basis.set(sideways, up, forward);
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t.basis.scale_local(scale);
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t.origin = pos + sideways * h_offset + up * v_offset;
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} else if (rotation_mode != ROTATION_NONE) {
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// perform parallel transport
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//
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// see C. Dougan, The Parallel Transport Frame, Game Programming Gems 2 for example
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// for a discussion about why not Frenet frame.
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t.origin = pos;
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Vector3 t_prev = (pos - c->interpolate_baked(offset - delta_offset, cubic)).normalized();
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Vector3 t_cur = (c->interpolate_baked(offset + delta_offset, cubic) - pos).normalized();
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Vector3 axis = t_prev.cross(t_cur);
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float dot = t_prev.dot(t_cur);
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float angle = Math::acos(CLAMP(dot, -1, 1));
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if (likely(!Math::is_zero_approx(angle))) {
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if (rotation_mode == ROTATION_Y) {
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// assuming we're referring to global Y-axis. is this correct?
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axis.x = 0;
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axis.z = 0;
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} else if (rotation_mode == ROTATION_XY) {
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axis.z = 0;
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} else if (rotation_mode == ROTATION_XYZ) {
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// all components are allowed
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}
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if (likely(!Math::is_zero_approx(axis.length()))) {
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t.rotate_basis(axis.normalized(), angle);
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}
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}
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// do the additional tilting
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float tilt_angle = c->interpolate_baked_tilt(offset);
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Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
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if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) {
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if (rotation_mode == ROTATION_Y) {
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tilt_axis.x = 0;
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tilt_axis.z = 0;
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} else if (rotation_mode == ROTATION_XY) {
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tilt_axis.z = 0;
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} else if (rotation_mode == ROTATION_XYZ) {
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// all components are allowed
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}
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if (likely(!Math::is_zero_approx(tilt_axis.length()))) {
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t.rotate_basis(tilt_axis.normalized(), tilt_angle);
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}
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}
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t.translate(Vector3(h_offset, v_offset, 0));
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} else {
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t.origin = pos + Vector3(h_offset, v_offset, 0);
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}
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set_transform(t);
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}
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void PathFollow3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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Node *parent = get_parent();
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if (parent) {
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path = Object::cast_to<Path3D>(parent);
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if (path) {
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_update_transform();
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}
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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path = nullptr;
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} break;
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}
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}
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void PathFollow3D::set_cubic_interpolation(bool p_enable) {
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cubic = p_enable;
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}
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bool PathFollow3D::get_cubic_interpolation() const {
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return cubic;
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}
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void PathFollow3D::_validate_property(PropertyInfo &property) const {
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if (property.name == "offset") {
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float max = 10000;
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if (path && path->get_curve().is_valid())
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max = path->get_curve()->get_baked_length();
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property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
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}
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}
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String PathFollow3D::get_configuration_warning() const {
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if (!is_visible_in_tree() || !is_inside_tree())
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return String();
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if (!Object::cast_to<Path3D>(get_parent())) {
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return TTR("PathFollow3D only works when set as a child of a Path3D node.");
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} else {
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Path3D *path = Object::cast_to<Path3D>(get_parent());
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if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) {
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return TTR("PathFollow3D's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path3D's Curve resource.");
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}
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}
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return String();
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}
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void PathFollow3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow3D::set_offset);
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ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow3D::get_offset);
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ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &PathFollow3D::set_h_offset);
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ClassDB::bind_method(D_METHOD("get_h_offset"), &PathFollow3D::get_h_offset);
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ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &PathFollow3D::set_v_offset);
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ClassDB::bind_method(D_METHOD("get_v_offset"), &PathFollow3D::get_v_offset);
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ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow3D::set_unit_offset);
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ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow3D::get_unit_offset);
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ClassDB::bind_method(D_METHOD("set_rotation_mode", "rotation_mode"), &PathFollow3D::set_rotation_mode);
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ClassDB::bind_method(D_METHOD("get_rotation_mode"), &PathFollow3D::get_rotation_mode);
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ClassDB::bind_method(D_METHOD("set_cubic_interpolation", "enable"), &PathFollow3D::set_cubic_interpolation);
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ClassDB::bind_method(D_METHOD("get_cubic_interpolation"), &PathFollow3D::get_cubic_interpolation);
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ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow3D::set_loop);
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ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow3D::has_loop);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater"), "set_offset", "get_offset");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
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BIND_ENUM_CONSTANT(ROTATION_NONE);
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BIND_ENUM_CONSTANT(ROTATION_Y);
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BIND_ENUM_CONSTANT(ROTATION_XY);
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BIND_ENUM_CONSTANT(ROTATION_XYZ);
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BIND_ENUM_CONSTANT(ROTATION_ORIENTED);
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}
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void PathFollow3D::set_offset(float p_offset) {
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delta_offset = p_offset - offset;
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offset = p_offset;
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if (path) {
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if (path->get_curve().is_valid()) {
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float path_length = path->get_curve()->get_baked_length();
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if (loop) {
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offset = Math::fposmod(offset, path_length);
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if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) {
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offset = path_length;
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}
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} else {
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offset = CLAMP(offset, 0, path_length);
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}
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}
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_update_transform();
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}
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_change_notify("offset");
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_change_notify("unit_offset");
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}
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void PathFollow3D::set_h_offset(float p_h_offset) {
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h_offset = p_h_offset;
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if (path)
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_update_transform();
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}
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float PathFollow3D::get_h_offset() const {
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return h_offset;
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}
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void PathFollow3D::set_v_offset(float p_v_offset) {
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v_offset = p_v_offset;
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if (path)
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_update_transform();
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}
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float PathFollow3D::get_v_offset() const {
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return v_offset;
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}
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float PathFollow3D::get_offset() const {
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return offset;
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}
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void PathFollow3D::set_unit_offset(float p_unit_offset) {
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if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
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set_offset(p_unit_offset * path->get_curve()->get_baked_length());
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}
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float PathFollow3D::get_unit_offset() const {
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if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
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return get_offset() / path->get_curve()->get_baked_length();
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else
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return 0;
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}
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void PathFollow3D::set_rotation_mode(RotationMode p_rotation_mode) {
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rotation_mode = p_rotation_mode;
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update_configuration_warning();
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_update_transform();
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}
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PathFollow3D::RotationMode PathFollow3D::get_rotation_mode() const {
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return rotation_mode;
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}
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void PathFollow3D::set_loop(bool p_loop) {
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loop = p_loop;
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}
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bool PathFollow3D::has_loop() const {
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return loop;
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}
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PathFollow3D::PathFollow3D() {
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offset = 0;
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delta_offset = 0;
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h_offset = 0;
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v_offset = 0;
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path = nullptr;
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rotation_mode = ROTATION_XYZ;
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cubic = true;
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loop = true;
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}
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