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07bc4e2f96
I couldn't find a tool that enforces it, so I went the manual route: ``` find -name "thirdparty" -prune \ -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \ -o -name "*.glsl" > files perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files) misc/scripts/fix_style.sh -c ``` This adds a newline after all `}` on the first column, unless they are followed by `#` (typically `#endif`). This leads to having lots of places with two lines between function/class definitions, but clang-format then fixes it as we enforce max one line of separation. This doesn't fix potential occurrences of function definitions which are indented (e.g. for a helper class defined in a .cpp), but it's better than nothing. Also can't be made to run easily on CI/hooks so we'll have to be careful with new code. Part of #33027.
100 lines
1.6 KiB
GLSL
100 lines
1.6 KiB
GLSL
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/* SET 0, static data that does not change between any call */
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struct Vertex {
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vec3 position;
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float normal_z;
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vec2 uv;
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vec2 normal_xy;
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};
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layout(set = 0, binding = 1, std430) restrict readonly buffer Vertices {
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Vertex data[];
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}
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vertices;
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struct Triangle {
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uvec3 indices;
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uint slice;
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};
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layout(set = 0, binding = 2, std430) restrict readonly buffer Triangles {
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Triangle data[];
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}
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triangles;
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struct Box {
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vec3 min_bounds;
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uint pad0;
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vec3 max_bounds;
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uint pad1;
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};
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layout(set = 0, binding = 3, std430) restrict readonly buffer Boxes {
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Box data[];
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}
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boxes;
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layout(set = 0, binding = 4, std430) restrict readonly buffer GridIndices {
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uint data[];
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}
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grid_indices;
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#define LIGHT_TYPE_DIRECTIONAL 0
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#define LIGHT_TYPE_OMNI 1
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#define LIGHT_TYPE_SPOT 2
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struct Light {
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vec3 position;
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uint type;
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vec3 direction;
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float energy;
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vec3 color;
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float size;
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float range;
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float attenuation;
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float spot_angle;
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float spot_attenuation;
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bool static_bake;
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uint pad[3];
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};
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layout(set = 0, binding = 5, std430) restrict readonly buffer Lights {
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Light data[];
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}
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lights;
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struct Seam {
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uvec2 a;
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uvec2 b;
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};
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layout(set = 0, binding = 6, std430) restrict readonly buffer Seams {
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Seam data[];
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}
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seams;
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layout(set = 0, binding = 7, std430) restrict readonly buffer Probes {
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vec4 data[];
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}
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probe_positions;
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layout(set = 0, binding = 8) uniform utexture3D grid;
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layout(set = 0, binding = 9) uniform texture3D grid_sdf;
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layout(set = 0, binding = 10) uniform texture2DArray albedo_tex;
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layout(set = 0, binding = 11) uniform texture2DArray emission_tex;
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layout(set = 0, binding = 12) uniform sampler linear_sampler;
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