godot/platform
2021-11-01 14:04:24 +01:00
..
android Drop broken Android 32-bit framebuffer setting for a reliable one for depth buffer 2021-11-01 14:04:24 +01:00
iphone Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
javascript Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
linuxbsd Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
osx Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
uwp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
windows Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
register_platform_apis.h
SCsub